public ArrowVolleyTrap(GameState state) { super(state); SetGenerator trapCondition = Intersect.instance(Between.instance(4, null), Count.instance(Attacking.instance())); this.addAbility( new org.rnd.jmagic.abilities.Trap( state, this.getName(), trapCondition, "If four or more creatures are attacking", "(1)(W)")); Target target = this.addTarget(Attacking.instance(), "up to five target attacking creatures"); target.setNumber(1, 5); this.setDivision(Union.instance(numberGenerator(5), Identity.instance("damage"))); EventType.ParameterMap damageParameters = new EventType.ParameterMap(); damageParameters.put(EventType.Parameter.SOURCE, This.instance()); damageParameters.put( EventType.Parameter.TAKER, ChosenTargetsFor.instance(Identity.instance(target), This.instance())); this.addEffect( new EventFactory( EventType.DISTRIBUTE_DAMAGE, damageParameters, "Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.")); }
public PermafrostTrap(GameState state) { super(state); // If an opponent had a green creature enter the battlefield under his // or her control this turn, you may pay (U) rather than pay Permafrost // Trap's mana cost. state.ensureTracker(new GreenCreaturesPutOntoTheBattlefieldThisTurnCounter()); SetGenerator opponents = OpponentsOf.instance(You.instance()); SetGenerator maxPerOpponent = MaximumPerPlayer.instance( GreenCreaturesPutOntoTheBattlefieldThisTurnCounter.class, opponents); SetGenerator trapCondition = Intersect.instance(Between.instance(2, null), maxPerOpponent); this.addAbility( new org.rnd.jmagic.abilities.Trap( state, this.getName(), trapCondition, "If an opponent had a green creature enter the battlefield under his or her control this turn", "(U)")); Target target = this.addTarget(CreaturePermanents.instance(), "up to two target creatures"); target.setNumber(0, 2); // Tap up to two target creatures. Those creatures don't untap during // their controller's next untap step. EventFactory tap = new EventFactory( EventType.TAP_HARD, "Tap up to two target creatures. Those creatures don't untap during their controller's next untap step."); tap.parameters.put(EventType.Parameter.CAUSE, This.instance()); tap.parameters.put(EventType.Parameter.OBJECT, targetedBy(target)); this.addEffect(tap); }
public TentacleRape(GameState state) { super( state, "Whenever Lorthos, the Tidemaker attacks, you may pay (8). If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps."); this.addPattern(whenThisAttacks()); Target target = this.addTarget(Permanents.instance(), "up to eight target permanents"); target.setNumber(0, 8); EventFactory mayPay8 = new EventFactory(EventType.PLAYER_MAY_PAY_MANA, "You may pay (8)"); mayPay8.parameters.put(EventType.Parameter.CAUSE, This.instance()); mayPay8.parameters.put(EventType.Parameter.PLAYER, You.instance()); mayPay8.parameters.put( EventType.Parameter.COST, Identity.fromCollection(new ManaPool("(8)"))); EventFactory tapHard = new EventFactory( EventType.TAP_HARD, "Tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps."); tapHard.parameters.put(EventType.Parameter.CAUSE, This.instance()); tapHard.parameters.put(EventType.Parameter.OBJECT, targetedBy(target)); EventFactory totalEffect = new EventFactory( EventType.IF_EVENT_THEN_ELSE, "You may pay (R). If you do, return Punishing Fire from your graveyard to your hand."); totalEffect.parameters.put(EventType.Parameter.IF, Identity.instance(mayPay8)); totalEffect.parameters.put(EventType.Parameter.THEN, Identity.instance(tapHard)); this.addEffect(totalEffect); }
public Ghostform(GameState state) { super(state); // Up to two target creatures are unblockable this turn. Target target = this.addTarget(CreaturePermanents.instance(), "up to two target creatures"); target.setNumber(0, 2); this.addEffect( createFloatingEffect( "Up to two target creatures are unblockable this turn.", unblockable(targetedBy(target)))); }
public Switcheroo(GameState state) { super(state); // Exchange control of two target creatures. Target target = this.addTarget(CreaturePermanents.instance(), "two target creatures"); target.setNumber(2, 2); EventFactory factory = new EventFactory(EventType.EXCHANGE_CONTROL, "Exchange control of two target creatures."); factory.parameters.put(EventType.Parameter.CAUSE, This.instance()); factory.parameters.put(EventType.Parameter.OBJECT, targetedBy(target)); this.addEffect(factory); }
public InfernoTitanAbility1(GameState state) { super( state, "Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players."); this.addPattern(whenThisEntersTheBattlefield()); this.addPattern(whenThisAttacks()); Target target = this.addTarget( CREATURES_AND_PLAYERS, "one, two, or three target creatures and/or players"); target.setNumber(1, 3); this.setDivision(Union.instance(numberGenerator(3), Identity.instance("damage"))); EventFactory damage = new EventFactory( EventType.DISTRIBUTE_DAMAGE, "It deals 3 damage divided as you choose among one, two, or three target creatures and/or players."); damage.parameters.put(EventType.Parameter.SOURCE, ABILITY_SOURCE_OF_THIS); damage.parameters.put( EventType.Parameter.TAKER, ChosenTargetsFor.instance(Identity.instance(target), This.instance())); this.addEffect(damage); }