public GlintHawkIdolAbility1(GameState state) { super( state, "(W): Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn."); this.setManaCost(new ManaPool("(W)")); Animator animate = new Animator(ABILITY_SOURCE_OF_THIS, 2, 2); animate.addSubType(SubType.BIRD); animate.addType(Type.ARTIFACT); animate.addType(Type.CREATURE); animate.addAbility(org.rnd.jmagic.abilities.keywords.Flying.class); this.addEffect( createFloatingEffect( "Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.", animate.getParts())); }
public AnimateTreetop(GameState state) { super( state, "(1)(G): Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land."); this.setManaCost(new ManaPool("1G")); Animator animator = new Animator(ABILITY_SOURCE_OF_THIS, 3, 3); animator.addColor(Color.GREEN); animator.addSubType(SubType.APE); animator.addAbility(org.rnd.jmagic.abilities.keywords.Trample.class); this.addEffect( createFloatingEffect( "Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.", animator.getParts())); }
public AzoriusKeyruneAbility1(GameState state) { super( state, "(W)(U): Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn."); this.setManaCost(new ManaPool("(W)(U)")); Animator animator = new Animator(ABILITY_SOURCE_OF_THIS, 2, 2); animator.addColor(Color.WHITE); animator.addColor(Color.BLUE); animator.addSubType(SubType.BIRD); animator.addType(Type.ARTIFACT); animator.addAbility(org.rnd.jmagic.abilities.keywords.Flying.class); this.addEffect( createFloatingEffect( "Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.", animator.getParts())); }
public OrzhovKeyruneAbility1(GameState state) { super( state, "(W)(B): Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn."); this.setManaCost(new ManaPool("(W)(B)")); Animator animate = new Animator(ABILITY_SOURCE_OF_THIS, 1, 4); animate.addColor(Color.WHITE); animate.addColor(Color.BLACK); animate.addSubType(SubType.THRULL); animate.addType(Type.ARTIFACT); animate.addAbility(Lifelink.class); this.addEffect( createFloatingEffect( "Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.", animate.getParts())); }
public GlintHawkIdolAbility0(GameState state) { super( state, "Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn."); this.addPattern( new SimpleZoneChangePattern( null, Battlefield.instance(), RelativeComplement.instance(HasType.instance(Type.ARTIFACT), ABILITY_SOURCE_OF_THIS), You.instance(), false)); Animator animate = new Animator(ABILITY_SOURCE_OF_THIS, 2, 2); animate.addSubType(SubType.BIRD); animate.addType(Type.ARTIFACT); animate.addType(Type.CREATURE); animate.addAbility(org.rnd.jmagic.abilities.keywords.Flying.class); this.addEffect( youMay( createFloatingEffect( "Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.", animate.getParts()), "You may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.")); }