Example #1
0
  /**
   * This method is called once per frame to update the positional and rotational data needed to
   * process a Sound Node.
   *
   * @param viewTransform the Transform3D of the current View
   */
  private void update(View view, Point3f listenerPosition) {
    if ((soundDriver != null) && soundDriver.isOnline()) {
      Vector3f facingDirection = Vector3f.fromPool();
      Vector3f upDirection = Vector3f.fromPool();

      soundDriver.setListenerPosition(listenerPosition);

      view.getFacingDirection(facingDirection); // .normalize();
      view.getUpDirection(upDirection); // .normalize();
      soundDriver.setListenerOrientation(facingDirection, upDirection);

      Vector3f.toPool(upDirection);
      Vector3f.toPool(facingDirection);
    }
  }
Example #2
0
  @Override
  protected Vector3f calculateRandomValue(Vector3f original, Vector3f random) {

    temp = new Vector3f();

    temp.setX(original.getX() + generator.getFloat(random.getX()) - random.getX() * 0.5f);
    temp.setY(original.getY() + generator.getFloat(random.getY()) - random.getY() * 0.5f);
    temp.setZ(original.getZ() + generator.getFloat(random.getZ()) - random.getZ() * 0.5f);

    return temp;
  }