/** * Draw the the given shape filled in. Only the vertices are set. The colour has to be set * independently of this method. * * @param shape The shape to fill. * @param fill The fill to apply */ public static final void fill(final Shape shape, final ShapeFill fill) { if (!validFill(shape)) { return; } Texture t = TextureImpl.getLastBind(); TextureImpl.bindNone(); final float center[] = shape.getCenter(); fill( shape, new PointCallback() { public float[] preRenderPoint(Shape shape, float x, float y) { fill.colorAt(shape, x, y).bind(); Vector2f offset = fill.getOffsetAt(shape, x, y); return new float[] {offset.x + x, offset.y + y}; } }); if (t == null) { TextureImpl.bindNone(); } else { t.bind(); } }
/** * Draw the outline of the given shape. Only the vertices are set. The colour has to be set * independently of this method. * * @param shape The shape to draw. * @param fill The fill to apply */ public static final void draw(Shape shape, ShapeFill fill) { float points[] = shape.getPoints(); Texture t = TextureImpl.getLastBind(); TextureImpl.bindNone(); float center[] = shape.getCenter(); GL.glBegin(SGL.GL_LINE_STRIP); for (int i = 0; i < points.length; i += 2) { fill.colorAt(shape, points[i], points[i + 1]).bind(); Vector2f offset = fill.getOffsetAt(shape, points[i], points[i + 1]); GL.glVertex2f(points[i] + offset.x, points[i + 1] + offset.y); } if (shape.closed()) { fill.colorAt(shape, points[0], points[1]).bind(); Vector2f offset = fill.getOffsetAt(shape, points[0], points[1]); GL.glVertex2f(points[0] + offset.x, points[1] + offset.y); } GL.glEnd(); if (t == null) { TextureImpl.bindNone(); } else { t.bind(); } }
/** * Draw the the given shape filled in with a texture. Only the vertices are set. The colour has to * be set independently of this method. * * @param shape The shape to texture. * @param image The image to tile across the shape * @param scaleX The scale to apply on the x axis for texturing * @param scaleY The scale to apply on the y axis for texturing */ public static final void texture( Shape shape, final Image image, final float scaleX, final float scaleY) { if (!validFill(shape)) { return; } final Texture t = TextureImpl.getLastBind(); image.getTexture().bind(); fill( shape, new PointCallback() { public float[] preRenderPoint(Shape shape, float x, float y) { float tx = x * scaleX; float ty = y * scaleY; tx = image.getTextureOffsetX() + (image.getTextureWidth() * tx); ty = image.getTextureOffsetY() + (image.getTextureHeight() * ty); GL.glTexCoord2f(tx, ty); return null; } }); float points[] = shape.getPoints(); if (t == null) { TextureImpl.bindNone(); } else { t.bind(); } }
/** * Draw the outline of the given shape. Only the vertices are set. The colour has to be set * independently of this method. * * @param shape The shape to draw. */ public static final void draw(Shape shape) { Texture t = TextureImpl.getLastBind(); TextureImpl.bindNone(); float points[] = shape.getPoints(); LSR.start(); for (int i = 0; i < points.length; i += 2) { LSR.vertex(points[i], points[i + 1]); } if (shape.closed()) { LSR.vertex(points[0], points[1]); } LSR.end(); if (t == null) { TextureImpl.bindNone(); } else { t.bind(); } }
/** * Draw the the given shape filled in. Only the vertices are set. The colour has to be set * independently of this method. * * @param shape The shape to fill. */ public static final void fill(Shape shape) { if (!validFill(shape)) { return; } Texture t = TextureImpl.getLastBind(); TextureImpl.bindNone(); fill( shape, new PointCallback() { public float[] preRenderPoint(Shape shape, float x, float y) { // do nothing, we're just filling the shape this time return null; } }); if (t == null) { TextureImpl.bindNone(); } else { t.bind(); } }
/** * Draw the the given shape filled in with a texture. Only the vertices are set. The colour has to * be set independently of this method. * * @param shape The shape to texture. * @param image The image to tile across the shape * @param scaleX The scale to apply on the x axis for texturing * @param scaleY The scale to apply on the y axis for texturing * @param fill The fill to apply */ public static final void texture( final Shape shape, final Image image, final float scaleX, final float scaleY, final ShapeFill fill) { if (!validFill(shape)) { return; } Texture t = TextureImpl.getLastBind(); image.getTexture().bind(); final float center[] = shape.getCenter(); fill( shape, new PointCallback() { public float[] preRenderPoint(Shape shape, float x, float y) { fill.colorAt(shape, x - center[0], y - center[1]).bind(); Vector2f offset = fill.getOffsetAt(shape, x, y); x += offset.x; y += offset.y; float tx = x * scaleX; float ty = y * scaleY; tx = image.getTextureOffsetX() + (image.getTextureWidth() * tx); ty = image.getTextureOffsetY() + (image.getTextureHeight() * ty); GL.glTexCoord2f(tx, ty); return new float[] {offset.x + x, offset.y + y}; } }); if (t == null) { TextureImpl.bindNone(); } else { t.bind(); } }
/** * Draw the the given shape filled in with a texture. Only the vertices are set. The colour has to * be set independently of this method. * * @param shape The shape to texture. * @param image The image to tile across the shape * @param gen The texture coordinate generator to create coordiantes for the shape */ public static final void texture(final Shape shape, Image image, final TexCoordGenerator gen) { Texture t = TextureImpl.getLastBind(); image.getTexture().bind(); final float center[] = shape.getCenter(); fill( shape, new PointCallback() { public float[] preRenderPoint(Shape shape, float x, float y) { Vector2f tex = gen.getCoordFor(x, y); GL.glTexCoord2f(tex.x, tex.y); return new float[] {x, y}; } }); if (t == null) { TextureImpl.bindNone(); } else { t.bind(); } }
public void drawRectangleGradient( Vector2f p1, Vector2f p2, Color topLeft, Color topRight, Color bottomLeft, Color bottomRight) { getPrivates(); try { Reflection.invokePrivateMethod(mPredraw, g); } catch (Exception e) { App.getApp().handle(e); } TextureImpl.bindNone(); Color.white.bind(); GL11.glBegin(GL11.GL_POLYGON); Color c; c = topLeft; gl.glColor4f(c.r, c.g, c.b, c.a); gl.glVertex2f(p1.x, p1.y); c = topRight; gl.glColor4f(c.r, c.g, c.b, c.a); gl.glVertex2f(p2.x, p1.y); c = bottomRight; gl.glColor4f(c.r, c.g, c.b, c.a); gl.glVertex2f(p2.x, p2.y); c = bottomLeft; gl.glColor4f(c.r, c.g, c.b, c.a); gl.glVertex2f(p1.x, p2.y); gl.glEnd(); try { Reflection.invokePrivateMethod(mPostdraw, g); } catch (Exception e) { App.getApp().handle(e); } }
public void drawTriangle(Vector2f p1, Vector2f p2, Vector2f p3, Color c1, Color c2, Color c3) { getPrivates(); try { Reflection.invokePrivateMethod(mPredraw, g); } catch (Exception e) { App.getApp().handle(e); } TextureImpl.bindNone(); Color.white.bind(); gl.glBegin(SGL.GL_TRIANGLES); gl.glColor4f(c1.r, c1.g, c1.b, c1.a); gl.glVertex2f(p1.x, p1.y); gl.glColor4f(c2.r, c2.g, c2.b, c2.a); gl.glVertex2f(p2.x, p2.y); gl.glColor4f(c3.r, c3.g, c3.b, c3.a); gl.glVertex2f(p3.x, p3.y); gl.glEnd(); try { Reflection.invokePrivateMethod(mPostdraw, g); } catch (Exception e) { App.getApp().handle(e); } }
/** * Render the particles in the system * * @param x The x coordinate to render the particle system at (in the current coordinate space) * @param y The y coordinate to render the particle system at (in the current coordiante space) */ public void render(float x, float y) { if ((sprite == null) && (defaultImageName != null)) { loadSystemParticleImage(); } if (!visible) { return; } GL.glTranslatef(x, y, 0); if (blendingMode == BLEND_ADDITIVE) { GL.glBlendFunc(SGL.GL_SRC_ALPHA, SGL.GL_ONE); } if (usePoints()) { GL.glEnable(SGL.GL_POINT_SMOOTH); TextureImpl.bindNone(); } // iterate over all emitters for (int emitterIdx = 0; emitterIdx < emitters.size(); emitterIdx++) { // get emitter ParticleEmitter emitter = (ParticleEmitter) emitters.get(emitterIdx); // check for additive override and enable when set if (emitter.useAdditive()) { GL.glBlendFunc(SGL.GL_SRC_ALPHA, SGL.GL_ONE); } // now get the particle pool for this emitter and render all particles that are in use ParticlePool pool = (ParticlePool) particlesByEmitter.get(emitter); Image image = emitter.getImage(); if (image == null) { image = this.sprite; } if (!emitter.isOriented() && !emitter.usePoints(this)) { image.startUse(); } for (int i = 0; i < pool.particles.length; i++) { if (pool.particles[i].inUse()) pool.particles[i].render(); } if (!emitter.isOriented() && !emitter.usePoints(this)) { image.endUse(); } // reset additive blend mode if (emitter.useAdditive()) { GL.glBlendFunc(SGL.GL_SRC_ALPHA, SGL.GL_ONE_MINUS_SRC_ALPHA); } } if (usePoints()) { GL.glDisable(SGL.GL_POINT_SMOOTH); } if (blendingMode == BLEND_ADDITIVE) { GL.glBlendFunc(SGL.GL_SRC_ALPHA, SGL.GL_ONE_MINUS_SRC_ALPHA); } Color.white.bind(); GL.glTranslatef(-x, -y, 0); }