Example #1
0
 @Override
 public boolean update(double timeDelta) {
   Vector2f moveDelta = new Vector2f(getVelocity());
   moveDelta.scale((float) timeDelta);
   Vector2f.add(getPosition(), moveDelta, getPosition());
   if (Math.abs(getPosition().x) > halfRangeX || Math.abs(getPosition().y) > halfRangeY)
     return true;
   return false;
 }
Example #2
0
  @Override
  public void advance(float amount) {
    if (!missile.getSource().isAlive()) {
      IceUtils.destroy(missile);
      return;
    }

    super.advance(amount);

    weaponCooldown = Math.max(0, weaponCooldown - amount);

    if (target == null) return;

    Vector2f.add(destOffset, target.getLocation(), dest);

    accelerate();
    turnToward(dest);

    if (ammo > 0 && weaponCooldown == 0) {
      CombatEntityAPI nearest = null;
      float record = Float.MAX_VALUE;

      for (int i = 0; i < potentialTargets.size(); ++i) {
        CombatEntityAPI m = (CombatEntityAPI) potentialTargets.get(i);

        float dist2 = MathUtils.getDistanceSquared(missile, m);

        if (dist2 < record && dist2 <= WEAPON_RANGE_SQUARED) {
          record = dist2;
          nearest = m;
        }
      }

      if (nearest != null) {
        Global.getCombatEngine()
            .spawnProjectile(
                missile.getSource(),
                null,
                WEAPON_ID,
                missile.getLocation(),
                VectorUtils.getAngle(missile.getLocation(), nearest.getLocation()),
                new Vector2f());

        --ammo;
        weaponCooldown = WEAPON_COOLDOWN;
      }
    }
  }
Example #3
0
 public static Vector2f add(Vector2f v1, Vector2f v2) {
   return Vector2f.add(v1, v2, v1);
 }
Example #4
0
  private void update() {
    float posDelta = 0.1f;

    if (Keyboard.isKeyDown(Keyboard.KEY_W)) {
      Vector3f.add(
          cameraPos,
          new Vector3f(
              (float) (Math.cos(cameraAngle.getX() + Math.PI / 2) * posDelta),
              0,
              (float) (Math.sin(cameraAngle.getX() + Math.PI / 2) * posDelta)),
          cameraPos);
    }

    if (Keyboard.isKeyDown(Keyboard.KEY_D)) {
      Vector3f.add(
          cameraPos,
          new Vector3f(
              (float) (Math.cos(cameraAngle.getX() + Math.PI) * posDelta),
              0,
              (float) (Math.sin(cameraAngle.getX() + Math.PI) * posDelta)),
          cameraPos);
    }

    if (Keyboard.isKeyDown(Keyboard.KEY_S)) {
      Vector3f.add(
          cameraPos,
          new Vector3f(
              (float) (Math.cos(cameraAngle.getX() + Math.PI * 3 / 2) * posDelta),
              0,
              (float) (Math.sin(cameraAngle.getX() + Math.PI * 3 / 2) * posDelta)),
          cameraPos);
    }

    if (Keyboard.isKeyDown(Keyboard.KEY_A)) {
      Vector3f.add(
          cameraPos,
          new Vector3f(
              (float) (Math.cos(cameraAngle.getX()) * posDelta),
              0,
              (float) (Math.sin(cameraAngle.getX()) * posDelta)),
          cameraPos);
    }

    if (Keyboard.isKeyDown(Keyboard.KEY_Q)) {
      Vector3f.add(cameraPos, new Vector3f(0, -1, 0), cameraPos);
    }

    if (Keyboard.isKeyDown(Keyboard.KEY_E)) {
      Vector3f.add(cameraPos, new Vector3f(0, 1, 0), cameraPos);
    }

    if (Keyboard.isKeyDown(Keyboard.KEY_R)) {
      Vector3f.add(modelAngle, new Vector3f(0, 0.05f, 0), modelAngle);
    }

    if (Keyboard.isKeyDown(Keyboard.KEY_UP)) {
      Vector3f.add(modelPos, new Vector3f(0.1f, 0, 0), modelPos);
    }

    if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) {
      Vector3f.add(modelPos, new Vector3f(-0.1f, 0, 0), modelPos);
    }

    Vector2f.add(cameraAngle, new Vector2f(Mouse.getDX() * 0.004f, 0), cameraAngle);
    Vector2f.add(cameraAngle, new Vector2f(0, -Mouse.getDY() * 0.004f), cameraAngle);

    if (cameraAngle.getY() > Math.PI / 2) cameraAngle.setY((float) Math.PI / 2);
    if (cameraAngle.getY() < -Math.PI / 2) cameraAngle.setY((float) -Math.PI / 2);
  }