private void init() { System.out.println("LWJGL VERSION " + Version.getVersion()); if (!glfwInit()) { throw new IllegalStateException("Init failed"); } glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); winID = glfwCreateWindow(WORLD_X, WORLD_Y, "Cerberus", NULL, NULL); if (winID == NULL) throw new RuntimeException("FAILED TO CREATE WINDOW"); glfwSetKeyCallback( winID, (window, key, scancode, action, mods) -> { if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) { glfwSetWindowShouldClose(winID, true); } }); long priMon = glfwGetPrimaryMonitor(); GLFWVidMode vidmod = glfwGetVideoMode(priMon); glfwSetWindowPos(winID, (vidmod.width() - WORLD_X) / 2, (vidmod.height() - WORLD_Y) / 2); glfwMakeContextCurrent(winID); glfwShowWindow(winID); }
private void init() { // Setup an error callback. The default implementation // will print the error message in System.err. glfwSetErrorCallback(errorCallback = errorCallbackPrint(System.err)); // Initialize GLFW. Most GLFW functions will not work before doing this. if (glfwInit() != GL11.GL_TRUE) throw new IllegalStateException("Unable to initialize GLFW"); // Configure our window glfwDefaultWindowHints(); // optional, the current window hints are already the default glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable int WIDTH = 300; int HEIGHT = 300; // Create the window window = glfwCreateWindow(WIDTH, HEIGHT, "Hello World!", NULL, NULL); if (window == NULL) throw new RuntimeException("Failed to create the GLFW window"); // Setup a key callback. It will be called every time a key is pressed, repeated or released. glfwSetKeyCallback( window, keyCallback = new GLFWKeyCallback() { @Override public void invoke(long window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) glfwSetWindowShouldClose( window, GL_TRUE); // We will detect this in our rendering loop } }); // Get the resolution of the primary monitor ByteBuffer vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor()); // Center our window glfwSetWindowPos( window, (GLFWvidmode.width(vidmode) - WIDTH) / 2, (GLFWvidmode.height(vidmode) - HEIGHT) / 2); // Make the OpenGL context current glfwMakeContextCurrent(window); // Enable v-sync glfwSwapInterval(1); // Make the window visible glfwShowWindow(window); }
public void init() { // if not true after being executed then it will fail. - THIS MUST RETURN TRUE IN ORDER TO // CONTINUE if (glfwInit() != GL_TRUE) { // Once GLFW is initialised - window can be created System.err.println("GLFW initialisation has failed"); throw new IllegalStateException("Unable to initialize GLFW"); } // indicate that the window we wish to create is to be made resizable glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // glfwCreateWindow(width, height, title, monitor, share) window = glfwCreateWindow(800, 600, "Mikes Tester Window", NULL, NULL); // if window is not populated with necessary bytes - then it fails if (window == NULL) { System.err.println("Failed to create window"); glfwTerminate(); throw new RuntimeException("Failed to create the GLFW window"); } glfwSetKeyCallback(window, keyCallback = new Input()); // Returns the video resolution of primary monitor GLFWVidMode vidMode = glfwGetVideoMode(glfwGetPrimaryMonitor()); // int WIDTH = 300; int HEIGHT = 300; // Centre the window glfwSetWindowPos(window, (vidMode.width() - WIDTH) / 2, (vidMode.height() - HEIGHT) / 2); // Make the OpenGL context current glfwMakeContextCurrent(window); // library can detect the context and make the OpenGL bindings available for use. GL.createCapabilities(); // Enable v-sync glfwSwapInterval(1); // show the window glfwShowWindow(window); // glClearColor(056f, 0.258f, 0.425f, 1.0f); glEnable(GL_DEPTH_TEST); System.out.println("OPenGL: " + glGetString(GL_VERSION)); }
private void init() { if (glfwInit() != GL_TRUE) { System.err.println("Could not initialize GLFW!"); return; } glfwWindowHint(GLFW_SAMPLES, 4); glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); OSCompatibility.GLFWSpecifics(); window = glfwCreateWindow(width, height, "Voxel Engine", NULL, NULL); if (window == NULL) { System.err.println("Could not create GLFW window!"); return; } // Compatibility for screen with 1:X | X =/= 1 ratio ByteBuffer FBW = BufferUtils.createByteBuffer(4), FBH = BufferUtils.createByteBuffer(4); glfwGetFramebufferSize(window, FBW, FBH); pix_width = FBW.getInt(0); pix_height = FBH.getInt(0); InitWindow(); InitGL(); }