Example #1
0
 /** Alternative version of: {@link #wglDXUnlockObjectsNV DXUnlockObjectsNV} */
 public static int wglDXUnlockObjectsNV(long device, PointerBuffer objects) {
   return nwglDXUnlockObjectsNV(device, objects.remaining(), memAddress(objects));
 }
 /** Alternative version of: {@link #glGetUniformIndices GetUniformIndices} */
 public static void glGetUniformIndices(
     int program, PointerBuffer uniformNames, IntBuffer uniformIndices) {
   if (LWJGLUtil.CHECKS) checkBuffer(uniformIndices, uniformNames.remaining());
   nglGetUniformIndices(
       program, uniformNames.remaining(), memAddress(uniformNames), memAddress(uniformIndices));
 }