Example #1
0
  public void generarFondo(Component componente) {
    boolean dibujarFondo = false;
    Rectangle med = this.getBounds();
    Rectangle areaDibujo = this.getBounds();
    BufferedImage tmp;
    GraphicsConfiguration gc =
        GraphicsEnvironment.getLocalGraphicsEnvironment()
            .getDefaultScreenDevice()
            .getDefaultConfiguration();

    if (Principal.fondoBlur) {
      dibujarFondo = true;
    }
    if (dibujarFondo) {
      JRootPane root = SwingUtilities.getRootPane(this);
      blurBuffer = GraphicsUtilities.createCompatibleImage(Principal.sysAncho, Principal.sysAlto);
      Graphics2D g2 = blurBuffer.createGraphics();
      g2.setClip(med);
      blurBuffer = blurBuffer.getSubimage(med.x, med.y, med.width, med.height);
      ((Escritorio) Principal.getEscritorio()).getFrameEscritorio().paint(g2);
      g2.dispose();
      backBuffer = blurBuffer;
      // blurBuffer = toGrayScale(blurBuffer);
      blurBuffer = GraphicsUtilities.createThumbnailFast(blurBuffer, getWidth() / 2);
      blurBuffer = new GaussianBlurFilter(4).filter(blurBuffer, null);
      g2 = (Graphics2D) blurBuffer.getGraphics();
      g2.setColor(new Color(0, 0, 0, 195));
      g2.fillRect(0, 0, Principal.sysAncho, Principal.sysAlto);
      listo = true;
    }
  }
Example #2
0
  @Override
  public void setBounds(int x, int y, int width, int height) {
    super.setBounds(x, y, width, height);
    int w = getWidth() - (SHADOW_SIZE - 2) * 2;
    int h = getHeight() - (SHADOW_SIZE - 2) * 2;
    int arc = 15;
    int shadowSize = SHADOW_SIZE;
    shadow = GraphicsUtilities.createCompatibleTranslucentImage(w, h);
    Graphics2D g2 = shadow.createGraphics();

    if (active) {
      g2.setColor(new Color(243, 238, 39, 150));
    } else {
      g2.setColor(Color.WHITE);
    }

    g2.setColor(Color.WHITE);
    g2.fillOval(0, 0, w, h);
    g2.dispose();
    ShadowRenderer renderer = new ShadowRenderer(shadowSize, 0.5f, Color.BLACK);
    shadow = renderer.createShadow(shadow);
    g2 = shadow.createGraphics();
    g2.setColor(Color.GRAY);
    g2.setComposite(AlphaComposite.Clear);
    g2.fillOval(shadowSize, shadowSize, w, h);
    g2.dispose();
  }