@Override public void execute() { Iterator<Player> it = WarriorsGuild.IN_GAME.iterator(); while (it.hasNext()) { Player p = it.next(); p.getInventory().remove(REMOVE); p.getActionSender().sendMessage("Ten of your tokens crumble away."); Item item = p.getInventory().getById(WarriorsGuild.TOKENS); if (item == null || item.getCount() < 10) { p.getWarriorsGuild().outOfTokens(); // Registers a 25 seconds // event.. ;) } } }
@Override public void handle(Player player, Packet packet) { int button = packet.getShort(); int interfaceId = packet.getShort(); packet.getLEShortA(); if (interfaceId != player.getInterfaceState().getCurrentInterface()) { player.getActionSender().sendCloseInterface(); System.out.println("AMFG HACKERS."); return; } DialogueLoader dl = player.getCurrentDialogueLoader(); switch (interfaceId) { /** DialougeLoader. */ case 64: case 65: case 66: case 67: case 241: case 242: case 243: case 244: if (dl == null || player.getNextDialogueIds() == null) { /* * If the next dialogue ID's are null, we've most likely set * them null. */ /* * We close all interfaces. */ player.getActionSender().sendCloseInterface(); /* * Check if the Monk of Entrana just searched us. */ Object entranaTraveling = player.getTemporaryAttribute("EntranaShipTraveling"); if (entranaTraveling != null) { if ((Boolean) entranaTraveling) { ShipTraveling.travel(player, ShipLocation.PORT_SARIM, ShipLocation.ENTRANA); } player.removeTemporaryAttribute("EntranaShipTraveling"); } break; } int nextDialogueId = player.getNextDialogueIds()[0]; DialogueLoader.getNextDialogue(player, dl, nextDialogueId); break; /** Options. */ case 228: // Two options interface. if (dl == null) { player.getActionSender().sendCloseInterface(); break; } switch (button) { case 1: // Yes. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[0]); return; case 2: // NO. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[1]); return; } break; case 230: // Three options interface. if (dl == null) { player.getActionSender().sendCloseInterface(); break; } switch (button) { case 1: // Option 1. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[0]); return; case 2: // Option 2. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[1]); return; case 3: // Option 3. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[2]); return; } break; case 232: // Four options interface. if (dl == null) { player.getActionSender().sendCloseInterface(); break; } switch (button) { case 1: // Option 1. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[0]); return; case 2: // Option 2. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[1]); return; case 3: // Option 3. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[2]); return; case 4: // Option 4. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[3]); return; } break; case 234: // Five options interface. if (dl == null) { player.getActionSender().sendCloseInterface(); break; } switch (button) { case 1: // Option 1. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[0]); return; case 2: // Option 2. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[1]); return; case 3: // Option 3. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[2]); return; case 4: // Option 4. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[3]); return; case 5: // Option 5. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[4]); return; } break; /* * Interface with one line of info. */ case 101: Object entranaTraveling1 = player.getTemporaryAttribute("EntranaShipTraveling"); if (entranaTraveling1 != null) { boolean canTravel = (Boolean) entranaTraveling1; if (canTravel) { String[] lines = {"All is satisfactory. You may board the boat now."}; DialogueLoader.dialogue( player, player.getInteractingEntity() == null ? new NPC(NPCDefinition.forId(657)) : player.getInteractingEntity(), Emotes.DEFAULT, lines); player.setNextDialogueIds(null); } else { String[] lines = { "Grr! I see you brought some illegal items! Get", "out of my sight immediately!" }; DialogueLoader.dialogue( player, player.getInteractingEntity() == null ? new NPC(NPCDefinition.forId(657)) : player.getInteractingEntity(), Emotes.ANGER2, lines); player.setNextDialogueIds(null); } return; } player.getActionSender().sendCloseInterface(); break; /* * Only used for Construction at the moment.. */ case 233: if (player.getConstruction().getBuildingRoom() == null) { switch (button) { /* * Enter your house. */ case 1: player.getConstruction().enterHouse(false); break; /* * Enter your house (building mode) */ case 2: player.getConstruction().enterHouse(true); break; /* * Enter friends house. */ case 3: player.getInterfaceState().openEnterNameInterface(interfaceId); break; } } else { switch (button) { /* * Rotate clockwise */ case 1: player .getActionSender() .sendMessage( "I almost had this, but spend 2 days fixing it. Its a delayed feature for now."); player.getActionSender().sendCloseInterface(); // player.getConstruction().spawnRoomForRotation(true); break; /* * Rotate anti clockwise */ case 2: player .getActionSender() .sendMessage( "I almost had this, but spend 2 days fixing it. Its a delayed feature for now."); player.getActionSender().sendCloseInterface(); // player.getConstruction().spawnRoomForRotation(false); break; /* * Build. */ case 3: for (GameObject object : player.getConstruction().getBuildingRoom().getHotspots()) { Location local = Location.create( object.getLocation().getX() + player.getConstruction().getBuildingRoom().getX(), object.getLocation().getY() + player.getConstruction().getBuildingRoom().getY(), object.getLocation().getZ()); player .getActionSender() .sendDestroyLocalObject(object.getType(), object.getRotation(), local); } player .getConstruction() .getHouse() .addRoomAndReload(player.getConstruction().getBuildingRoom()); player.getInventory().remove(new Item(995, player.getConstruction().getRoomPrice())); player.getConstruction().setBuildingRoom(null, -1); break; /* * Cancel.. */ case 4: for (GameObject object : player.getConstruction().getBuildingRoom().getHotspots()) { Location local = Location.create( object.getLocation().getX() + player.getConstruction().getBuildingRoom().getX(), object.getLocation().getY() + player.getConstruction().getBuildingRoom().getY(), object.getLocation().getZ()); player .getActionSender() .sendDestroyLocalObject(object.getType(), object.getRotation(), local); } player.getConstruction().setBuildingRoom(null, -1); player.getActionSender().sendCloseInterface(); break; } } break; case Cooking.COOKING_INTERFACE: Cooking.handleInterfaceButtons(player, button); break; /* * Entering the barrows tunnels. */ case 229: Object obj = player.getTemporaryAttribute("InterfaceOption"); if (obj != null) { InterfaceOption option = (InterfaceOption) obj; switch (option) { case BARROWS: switch (button) { case 1: Barrows.teleportToTunnels(player); player.getActionSender().sendCloseInterface(); break; case 2: player.getActionSender().sendCloseInterface(); break; } break; case CONSTRUCTION: switch (button) { /* * Yes */ case 1: player.getConstruction().remove(); player.getActionSender().sendCloseInterface(); break; /* * No */ case 2: player.getActionSender().sendCloseInterface(); break; } break; } } break; case 231: // Three options. switch (player.getJewellery().getGemType()) { case RING_OF_DUELING: /* * Ring of dueling rubbing. */ switch (button) { case 1: // Teleport to Castle Wars. player.getJewellery().gemTeleport(player, Location.create(2440, 3089, 0)); player.getActionSender().sendCloseInterface(); break; case 2: // Teleport to Duel Arena. player.getJewellery().gemTeleport(player, Location.create(3316, 3235, 0)); player.getActionSender().sendCloseInterface(); break; case 3: // Nowhere. player.getActionSender().sendCloseInterface(); break; } break; case GAMES_NECKLACE: /* * Games necklace rubbing. */ switch (button) { case 1: // Burthope games room (Burthope for now) player.getJewellery().gemTeleport(player, Location.create(2926, 3559, 0)); player.getActionSender().sendCloseInterface(); break; case 2: // Barbarian outpost. player.getJewellery().gemTeleport(player, Location.create(2541, 3546, 0)); player.getActionSender().sendCloseInterface(); break; case 3: // Nowhere. player.getActionSender().sendCloseInterface(); break; } break; } break; /* * Glory teleporting. */ case 238: switch (button) { /* * Edgewille. */ case 1: player.getJewellery().gemTeleport(player, Location.create(3089, 3496, 0)); player.getActionSender().sendCloseInterface(); break; /* * Karamja. */ case 2: player.getJewellery().gemTeleport(player, Location.create(2918, 3176, 0)); player.getActionSender().sendCloseInterface(); break; /* * Draynor Village */ case 3: player.getJewellery().gemTeleport(player, Location.create(3105, 3249, 0)); player.getActionSender().sendCloseInterface(); break; /* * Al-Kharid */ case 4: player.getJewellery().gemTeleport(player, Location.create(3293, 3163, 0)); player.getActionSender().sendCloseInterface(); break; case 5: player.getActionSender().sendCloseInterface(); break; } break; /* * Hard leather body interface. */ case 309: if (Crafting.hardLeatherBodies(player, button)) { return; } break; /* * All Dragon leathers are configured in this interface. Fletching is * done in this interface as well. */ case 304: if (player.getCraftingVariables().isCrafting()) { Crafting.dragonLeatherCrafting(player, button); } else if (player.getFletchingVariables().isFletching()) { Fletching.handleChatboxInterface(304, player, button); } break; case 303: Fletching.handleChatboxInterface(303, player, button); break; /* * Destroy items. */ case 94: switch (button) { case 4: player .getInventory() .remove(player.getDestroyingItem()[1], new Item(player.getDestroyingItem()[0])); player.getActionSender().sendCloseInterface(); break; case 5: player.getActionSender().sendCloseInterface(); break; } break; default: System.out.println("Unhandled chatbox interface: " + interfaceId + " " + button); player.getActionSender().sendCloseInterface(); } }
@Override public void execute(GameEngine context) { /* * If the map region changed send the new one. We do this immediately as * the client can begin loading it before the actual packet is received. */ if (player.isMapRegionChanging()) { player.getActionSender().sendMapRegion(); } /* * The update block packet holds update blocks and is send after the * main packet. */ final PacketBuilder updateBlock = new PacketBuilder(); /* * The main packet is written in bits instead of bytes and holds * information about the local list, players to add and remove, movement * and which updates are required. */ final PacketBuilder updatePacket = new PacketBuilder(216, Packet.Type.VARIABLE_SHORT); updatePacket.startBitAccess(); /* * Updates this player. */ updateThisPlayerMovement(updatePacket); updatePlayer(updateBlock, player, false); /* * Write the current size of the player list. */ updatePacket.putBits(8, player.getLocalPlayers().size()); /* * Iterate through the local player list. */ for (final Iterator<Player> it$ = player.getLocalPlayers().iterator(); it$.hasNext(); ) { /* * Get the next player. */ final Player otherPlayer = it$.next(); /* * If the player should still be in our list. */ if (World.getWorld().getPlayers().contains(otherPlayer) && !otherPlayer.isTeleporting() && otherPlayer.getLocation().isWithinDistance(player.getLocation(), 16)) { /* * Update the movement. */ updatePlayerMovement(updatePacket, otherPlayer); /* * Check if an update is required, and if so, send the update. */ if (otherPlayer.getUpdateFlags().isUpdateRequired()) { updatePlayer(updateBlock, otherPlayer, false); } } else { /* * Otherwise, remove the player from the list. */ it$.remove(); /* * Tell the client to remove the player from the list. */ updatePacket.putBits(1, 1); updatePacket.putBits(2, 3); } } /* * Loop through every player. */ for (final Player otherPlayer : World.getWorld().getRegionManager().getLocalPlayers(player)) { /* * Check if there is room left in the local list. */ if (player.getLocalPlayers().size() >= 255) { /* * There is no more room left in the local list. We cannot add * more players, so we just ignore the extra ones. They will be * added as other players get removed. */ break; } /* * If they should not be added ignore them. */ if (otherPlayer == player || player.getLocalPlayers().contains(otherPlayer)) { continue; } /* * Add the player to the local list if it is within distance. */ player.getLocalPlayers().add(otherPlayer); /* * Add the player in the packet. */ addNewPlayer(updatePacket, otherPlayer); /* * Update the player, forcing the appearance flag. */ updatePlayer(updateBlock, otherPlayer, true); } /* * Check if the update block is not empty. */ if (!updateBlock.isEmpty()) { /* * Write a magic id indicating an update block follows. */ updatePacket.putBits(11, 2047); updatePacket.finishBitAccess(); /* * Add the update block at the end of this packet. */ updatePacket.put(updateBlock.toPacket().getPayload()); } else { /* * Terminate the packet normally. */ updatePacket.finishBitAccess(); } /* * Write the packet. */ player.write(updatePacket.toPacket()); }