void scrollInPixels(int destX, int destY, int x, int y, int width, int height, boolean all) { forceResize(); boolean isFocus = caret != null && caret.isFocusCaret(); if (isFocus) caret.killFocus(); RECT sourceRect = new RECT(); OS.SetRect(sourceRect, x, y, x + width, y + height); RECT clientRect = new RECT(); OS.GetClientRect(handle, clientRect); if (OS.IntersectRect(clientRect, sourceRect, clientRect)) { if (OS.IsWinCE) { OS.UpdateWindow(handle); } else { int flags = OS.RDW_UPDATENOW | OS.RDW_ALLCHILDREN; OS.RedrawWindow(handle, null, 0, flags); } } int deltaX = destX - x, deltaY = destY - y; if (findImageControl() != null) { if (OS.IsWinCE) { OS.InvalidateRect(handle, sourceRect, true); } else { int flags = OS.RDW_ERASE | OS.RDW_FRAME | OS.RDW_INVALIDATE; if (all) flags |= OS.RDW_ALLCHILDREN; OS.RedrawWindow(handle, sourceRect, 0, flags); } OS.OffsetRect(sourceRect, deltaX, deltaY); if (OS.IsWinCE) { OS.InvalidateRect(handle, sourceRect, true); } else { int flags = OS.RDW_ERASE | OS.RDW_FRAME | OS.RDW_INVALIDATE; if (all) flags |= OS.RDW_ALLCHILDREN; OS.RedrawWindow(handle, sourceRect, 0, flags); } } else { int flags = OS.SW_INVALIDATE | OS.SW_ERASE; /* * Feature in Windows. If any child in the widget tree partially * intersects the scrolling rectangle, Windows moves the child * and copies the bits that intersect the scrolling rectangle but * does not redraw the child. * * Feature in Windows. When any child in the widget tree does not * intersect the scrolling rectangle but the parent does intersect, * Windows does not move the child. This is the documented (but * strange) Windows behavior. * * The fix is to not use SW_SCROLLCHILDREN and move the children * explicitly after scrolling. */ // if (all) flags |= OS.SW_SCROLLCHILDREN; OS.ScrollWindowEx(handle, deltaX, deltaY, sourceRect, null, 0, null, flags); } if (all) { Control[] children = _getChildren(); for (int i = 0; i < children.length; i++) { Control child = children[i]; Rectangle rect = child.getBoundsInPixels(); if (Math.min(x + width, rect.x + rect.width) >= Math.max(x, rect.x) && Math.min(y + height, rect.y + rect.height) >= Math.max(y, rect.y)) { child.setLocationInPixels(rect.x + deltaX, rect.y + deltaY); } } } if (isFocus) caret.setFocus(); }
private void drag(Event dragEvent) { DNDEvent event = new DNDEvent(); event.widget = this; event.x = dragEvent.x; event.y = dragEvent.y; event.time = OS.GetMessageTime(); event.doit = true; notifyListeners(DND.DragStart, event); if (!event.doit || transferAgents == null || transferAgents.length == 0) return; int[] pdwEffect = new int[1]; int operations = opToOs(getStyle()); Display display = control.getDisplay(); String key = "org.eclipse.swt.internal.win32.runMessagesInIdle"; // $NON-NLS-1$ Object oldValue = display.getData(key); display.setData(key, Boolean.TRUE); ImageList imagelist = null; Image image = event.image; hwndDrag = 0; topControl = null; if (image != null) { imagelist = new ImageList(SWT.NONE); imagelist.add(image); topControl = control.getShell(); /* * Bug in Windows. The image is inverted if the shell is RIGHT_TO_LEFT. * The fix is to create a transparent window that covers the shell client * area and use it during the drag to prevent the image from being inverted. * On XP if the shell is RTL, the image is not displayed. */ int offsetX = event.offsetX; hwndDrag = topControl.handle; if ((topControl.getStyle() & SWT.RIGHT_TO_LEFT) != 0) { offsetX = image.getBounds().width - offsetX; RECT rect = new RECT(); OS.GetClientRect(topControl.handle, rect); hwndDrag = OS.CreateWindowEx( OS.WS_EX_TRANSPARENT | OS.WS_EX_NOINHERITLAYOUT, WindowClass, null, OS.WS_CHILD | OS.WS_CLIPSIBLINGS, 0, 0, rect.right - rect.left, rect.bottom - rect.top, topControl.handle, 0, OS.GetModuleHandle(null), null); OS.ShowWindow(hwndDrag, OS.SW_SHOW); } OS.ImageList_BeginDrag(imagelist.getHandle(), 0, offsetX, event.offsetY); /* * Feature in Windows. When ImageList_DragEnter() is called, * it takes a snapshot of the screen If a drag is started * when another window is in front, then the snapshot will * contain part of the other window, causing pixel corruption. * The fix is to force all paints to be delivered before * calling ImageList_DragEnter(). */ if (OS.IsWinCE) { OS.UpdateWindow(topControl.handle); } else { int flags = OS.RDW_UPDATENOW | OS.RDW_ALLCHILDREN; OS.RedrawWindow(topControl.handle, null, 0, flags); } POINT pt = new POINT(); pt.x = dragEvent.x; pt.y = dragEvent.y; OS.MapWindowPoints(control.handle, 0, pt, 1); RECT rect = new RECT(); OS.GetWindowRect(hwndDrag, rect); OS.ImageList_DragEnter(hwndDrag, pt.x - rect.left, pt.y - rect.top); } int result = COM.DRAGDROP_S_CANCEL; try { result = COM.DoDragDrop(iDataObject.getAddress(), iDropSource.getAddress(), operations, pdwEffect); } finally { // ensure that we don't leave transparent window around if (hwndDrag != 0) { OS.ImageList_DragLeave(hwndDrag); OS.ImageList_EndDrag(); imagelist.dispose(); if (hwndDrag != topControl.handle) OS.DestroyWindow(hwndDrag); hwndDrag = 0; topControl = null; } display.setData(key, oldValue); } int operation = osToOp(pdwEffect[0]); if (dataEffect == DND.DROP_MOVE) { operation = (operation == DND.DROP_NONE || operation == DND.DROP_COPY) ? DND.DROP_TARGET_MOVE : DND.DROP_MOVE; } else { if (dataEffect != DND.DROP_NONE) { operation = dataEffect; } } event = new DNDEvent(); event.widget = this; event.time = OS.GetMessageTime(); event.doit = (result == COM.DRAGDROP_S_DROP); event.detail = operation; notifyListeners(DND.DragEnd, event); dataEffect = DND.DROP_NONE; }