@EventHandler(order = Order.EARLIEST) public void onPlayerInteract(PlayerInteractEvent event) { BridgePlayer player = EntityFactory.createPlayer(event.getPlayer()); Human human = event.getPlayer().get(Human.class); if (human == null) { return; } org.bukkit.event.block.Action bukkitAction; if (event.getAction() == Action.LEFT_CLICK) { if (event.isAir()) { bukkitAction = org.bukkit.event.block.Action.LEFT_CLICK_AIR; } else { bukkitAction = org.bukkit.event.block.Action.LEFT_CLICK_BLOCK; } } else if (event.getAction() == Action.RIGHT_CLICK) { if (event.isAir()) { bukkitAction = org.bukkit.event.block.Action.RIGHT_CLICK_AIR; } else { bukkitAction = org.bukkit.event.block.Action.RIGHT_CLICK_BLOCK; } } else { bukkitAction = org.bukkit.event.block.Action.PHYSICAL; } ItemStack item = BukkitUtil.fromItemStack( event.getPlayer().get(PlayerInventory.class).getQuickbar().getCurrentItem()); Block clickedBlock = null; if (event.getInteractedPoint() != null) { clickedBlock = player .getWorld() .getBlockAt( event.getInteractedPoint().getBlockX(), event.getInteractedPoint().getBlockY(), event.getInteractedPoint().getBlockZ()); } BlockFace face = BukkitUtil.toBukkitBlockFace(event.getClickedFace()); org.bukkit.event.player.PlayerInteractEvent interactEvent = new org.bukkit.event.player.PlayerInteractEvent( player, bukkitAction, item, clickedBlock, face); Bukkit.getPluginManager().callEvent(interactEvent); if (interactEvent.isCancelled()) { event.setCancelled(true); } if (interactEvent.useItemInHand() != org.bukkit.event.Event.Result.DEFAULT) { if (interactEvent.useItemInHand() == org.bukkit.event.Event.Result.ALLOW) { event.setUseItemInHand(org.spout.api.event.Result.ALLOW); } else { event.setUseItemInHand(org.spout.api.event.Result.DENY); } } if (interactEvent.useInteractedBlock() != org.bukkit.event.Event.Result.DEFAULT) { if (interactEvent.useInteractedBlock() == org.bukkit.event.Event.Result.ALLOW) { event.setInteractWithBlock(org.spout.api.event.Result.ALLOW); } else { event.setInteractWithBlock(org.spout.api.event.Result.DENY); } } }
@EventHandler public void onPlayerInteractEvent(PlayerInteractEvent event) { if (!isEnabled()) return; try { if (event.hasBlock() && event.getClickedBlock().getType() == Material.SIGN) return; if (event.hasItem() && event.useItemInHand() != Event.Result.DENY) { ForgePermittor.log( "ItemType: " + getValidator().CheckItem(event.getItem()).toString(), true); if (!getProtectionManager() .CanUseItem( event.getPlayer(), event.getPlayer().getLocation(), getValidator().CheckItem(event.getItem()))) { event.setUseItemInHand(Event.Result.DENY); event.setUseInteractedBlock(Event.Result.DENY); return; } } if (event.hasBlock() && event.useInteractedBlock() != Event.Result.DENY) { ForgePermittor.log( "BlockType: " + getValidator().CheckBlock(event.getClickedBlock()).toString(), true); if (!getProtectionManager() .CanUseBlock( event.getPlayer(), event.getClickedBlock(), getValidator().CheckBlock(event.getClickedBlock()))) { event.setUseInteractedBlock(Event.Result.DENY); } } } catch (Exception e) { e.printStackTrace(); } }
@Override public void onPlayerInteract(PlayerInteractEvent event) { Player player = event.getPlayer(); if (event.useItemInHand() == Result.DENY) return; Hero hero = plugin.getHeroManager().getHero(player); if (hero.hasEffectType(EffectType.DISARM)) Util.disarmCheck(hero, plugin); if (!hero.canEquipItem(player.getInventory().getHeldItemSlot())) { event.setCancelled(true); Util.syncInventory(player, plugin); return; } // Remove effects dependant on non-interaction if (hero.hasEffect("Invisible")) { hero.removeEffect(hero.getEffect("Invisible")); } Block clickedBlock = event.getClickedBlock(); if (clickedBlock != null) { switch (clickedBlock.getType()) { case DISPENSER: case BED: case FURNACE: case BURNING_FURNACE: case WOOD_DOOR: case LEVER: case IRON_DOOR: case JUKEBOX: case DIODE_BLOCK_OFF: case DIODE_BLOCK_ON: case CHEST: case LOCKED_CHEST: case TRAP_DOOR: hero.cancelDelayedSkill(); return; } } if (player.getItemInHand() != null) { Material material = player.getItemInHand().getType(); if (hero.hasBind(material)) { if (event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK) { String[] args = hero.getBind(material); plugin.onCommand(player, null, "skill", args); } else { hero.cancelDelayedSkill(); } } else { hero.cancelDelayedSkill(); } } }
public void a(Packet15Place packet15place) { WorldServer worldserver = this.minecraftServer.a(this.player.dimension); // CraftBukkit start if (this.player.dead) { return; } // This is b horrible hack needed because the client sends 2 packets on 'right mouse click' // aimed at b block. We shouldn't need to get the second packet if the data is handled // but we cannot know what the client will do, so we might still get it // // If the time between packets is small enough, and the 'signature' similar, we discard the // second one. This sadly has to remain until Mojang makes their packets saner. :( // -- Grum if (packet15place.face == 255) { if (packet15place.itemstack != null && packet15place.itemstack.id == lastMaterial && lastPacket != null && packet15place.timestamp - lastPacket < 100) { lastPacket = null; return; } } else { lastMaterial = packet15place.itemstack == null ? -1 : packet15place.itemstack.id; lastPacket = packet15place.timestamp; } // CraftBukkit - if rightclick decremented the item, always send the update packet. // this is not here for CraftBukkit's own functionality; rather it is to fix // b notch bug where the item doesn't update correctly. boolean always = false; // CraftBukkit end ItemStack itemstack = this.player.inventory.getItemInHand(); boolean flag = worldserver.weirdIsOpCache = worldserver.worldProvider.dimension != 0 || this.minecraftServer.serverConfigurationManager.isOp(this.player.name); if (packet15place.face == 255) { if (itemstack == null) { return; } // CraftBukkit start int itemstackAmount = itemstack.count; PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.RIGHT_CLICK_AIR, itemstack); if (event.useItemInHand() != Event.Result.DENY) { this.player.itemInWorldManager.useItem(this.player, this.player.world, itemstack); } // CraftBukkit - notch decrements the counter by 1 in the above method with food, // snowballs and so forth, but he does it in b place that doesn't cause the // inventory update packet to get sent always = (itemstack.count != itemstackAmount); // CraftBukkit end } else { int i = packet15place.a; int j = packet15place.b; int k = packet15place.c; int l = packet15place.face; ChunkCoordinates chunkcoordinates = worldserver.getSpawn(); int i1 = (int) MathHelper.abs((float) (i - chunkcoordinates.x)); int j1 = (int) MathHelper.abs((float) (k - chunkcoordinates.z)); if (i1 > j1) { j1 = i1; } // CraftBukkit start - Check if we can actually do something over this large a distance Location eyeLoc = getPlayer().getEyeLocation(); if (Math.pow(eyeLoc.getX() - i, 2) + Math.pow(eyeLoc.getY() - j, 2) + Math.pow(eyeLoc.getZ() - k, 2) > PLACE_DISTANCE_SQUARED) { return; } flag = true; // spawn protection moved to ItemBlock!!! // CraftBukkit end if (j1 > 16 || flag) { this.player.itemInWorldManager.interact(this.player, worldserver, itemstack, i, j, k, l); } this.player.netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, worldserver)); if (l == 0) { --j; } if (l == 1) { ++j; } if (l == 2) { --k; } if (l == 3) { ++k; } if (l == 4) { --i; } if (l == 5) { ++i; } this.player.netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, worldserver)); } itemstack = this.player.inventory.getItemInHand(); if (itemstack != null && itemstack.count == 0) { this.player.inventory.items[this.player.inventory.itemInHandIndex] = null; } this.player.h = true; this.player.inventory.items[this.player.inventory.itemInHandIndex] = ItemStack.b(this.player.inventory.items[this.player.inventory.itemInHandIndex]); Slot slot = this.player.activeContainer.a(this.player.inventory, this.player.inventory.itemInHandIndex); this.player.activeContainer.a(); this.player.h = false; // CraftBukkit if (!ItemStack.equals(this.player.inventory.getItemInHand(), packet15place.itemstack) || always) { this.sendPacket( new Packet103SetSlot( this.player.activeContainer.f, slot.a, this.player.inventory.getItemInHand())); } worldserver.weirdIsOpCache = false; }
@Override public void handle(GlowSession session, DiggingMessage message) { // Todo: Implement SHOOT_ARROW_FINISH_EATING // Todo: Implement SWAP_ITEM_IN_HAND GlowPlayer player = session.getPlayer(); GlowWorld world = player.getWorld(); GlowBlock block = world.getBlockAt(message.getX(), message.getY(), message.getZ()); BlockFace face = BlockPlacementHandler.convertFace(message.getFace()); ItemStack holding = player.getItemInHand(); if (block.getRelative(face).getType() == Material.FIRE) { block.getRelative(face).breakNaturally(); return; // returns to avoid breaking block in creative } boolean blockBroken = false; boolean revert = false; if (message.getState() == DiggingMessage.START_DIGGING || player.getDigging() == null) { // call interact event Action action = Action.LEFT_CLICK_BLOCK; Block eventBlock = block; if (player.getLocation().distanceSquared(block.getLocation()) > 36 || block.getTypeId() == 0) { action = Action.LEFT_CLICK_AIR; eventBlock = null; } PlayerInteractEvent interactEvent = EventFactory.onPlayerInteract(player, action, eventBlock, face); // blocks don't get interacted with on left click, so ignore that // attempt to use item in hand, that is, dig up the block if (!BlockPlacementHandler.selectResult(interactEvent.useItemInHand(), true)) { // the event was cancelled, get out of here revert = true; } else if (player.getGameMode() != GameMode.SPECTATOR) { player.setDigging(null); // emit damage event - cancel by default if holding a sword boolean instaBreak = player.getGameMode() == GameMode.CREATIVE || block.getMaterialValues().getHardness() == 0; BlockDamageEvent damageEvent = new BlockDamageEvent(player, block, player.getItemInHand(), instaBreak); if (player.getGameMode() == GameMode.CREATIVE && holding != null && EnchantmentTarget.WEAPON.includes(holding.getType())) { damageEvent.setCancelled(true); } EventFactory.callEvent(damageEvent); // follow orders if (damageEvent.isCancelled()) { revert = true; } else { // in creative, break even if denied in the event, or the block // can never be broken (client does not send DONE_DIGGING). blockBroken = damageEvent.getInstaBreak(); if (!blockBroken) { /// TODO: add a delay here based on hardness player.setDigging(block); } } } } else if (message.getState() == DiggingMessage.FINISH_DIGGING) { // shouldn't happen in creative mode // todo: verification against malicious clients blockBroken = block.equals(player.getDigging()); if (blockBroken && holding.getType() != Material.AIR && holding.getDurability() != holding.getType().getMaxDurability()) { switch (block.getType()) { case GRASS: case DIRT: case SAND: case GRAVEL: case MYCEL: case SOUL_SAND: switch (holding.getType()) { case WOOD_SPADE: case STONE_SPADE: case IRON_SPADE: case GOLD_SPADE: case DIAMOND_SPADE: holding.setDurability((short) (holding.getDurability() + 1)); break; default: holding.setDurability((short) (holding.getDurability() + 2)); break; } break; case LOG: case LOG_2: case WOOD: case CHEST: switch (holding.getType()) { case WOOD_AXE: case STONE_AXE: case IRON_AXE: case GOLD_AXE: case DIAMOND_AXE: holding.setDurability((short) (holding.getDurability() + 1)); break; default: holding.setDurability((short) (holding.getDurability() + 2)); break; } break; case STONE: case COBBLESTONE: break; default: holding.setDurability((short) (holding.getDurability() + 2)); break; } if (holding.getDurability() >= holding.getType().getMaxDurability()) { player.getInventory().remove(holding); // player.getItemInHand().setType(Material.AIR); } } player.setDigging(null); } else if (message.getState() == DiggingMessage.STATE_DROP_ITEM) { player.dropItemInHand(false); return; } else if (message.getState() == DiggingMessage.STATE_DROP_ITEMSTACK) { player.dropItemInHand(true); return; } else if (message.getState() == DiggingMessage.STATE_SHOT_ARROW_FINISH_EATING && player.getUsageItem() != null) { if (player.getUsageItem().equals(holding)) { ItemType type = ItemTable.instance().getItem(player.getUsageItem().getType()); ((ItemTimedUsage) type).endUse(player, player.getUsageItem()); } else { // todo: verification against malicious clients // todo: inform player their item is wrong } return; } else { return; } if (blockBroken && !revert) { // fire the block break event BlockBreakEvent breakEvent = EventFactory.callEvent(new BlockBreakEvent(block, player)); if (breakEvent.isCancelled()) { BlockPlacementHandler.revert(player, block); return; } BlockType blockType = ItemTable.instance().getBlock(block.getType()); if (blockType != null) { blockType.blockDestroy(player, block, face); } // destroy the block if (!block.isEmpty() && !block.isLiquid() && player.getGameMode() != GameMode.CREATIVE && world.getGameRuleMap().getBoolean("doTileDrops")) { for (ItemStack drop : block.getDrops(holding)) { GlowItem item = world.dropItemNaturally(block.getLocation(), drop); item.setPickupDelay(30); item.setBias(player); } } player.addExhaustion(0.025f); // STEP_SOUND actually is the block break particles world.playEffectExceptTo( block.getLocation(), Effect.STEP_SOUND, block.getTypeId(), 64, player); GlowBlockState state = block.getState(); block.setType(Material.AIR); if (blockType != null) { blockType.afterDestroy(player, block, face, state); } } else if (revert) { // replace the block that wasn't really dug BlockPlacementHandler.revert(player, block); } else if (block.getType() != Material.AIR) { BlockType blockType = ItemTable.instance().getBlock(block.getType()); blockType.leftClickBlock(player, block, holding); } }
/** * Called when a player interacts * * @param event Relevant event details */ @EventHandler(event = PlayerInteractEvent.class) public void onPlayerInteract(PlayerInteractEvent event) { if (event.useItemInHand() == Result.DENY) { return; } final LocalPlayer player = plugin.wrapPlayer(event.getPlayer()); final LocalWorld world = player.getWorld(); final WorldEdit we = plugin.getWorldEdit(); Action action = event.getAction(); if (action == Action.LEFT_CLICK_BLOCK) { final Block clickedBlock = event.getClickedBlock(); final WorldVector pos = new WorldVector(world, clickedBlock.getX(), clickedBlock.getY(), clickedBlock.getZ()); if (we.handleBlockLeftClick(player, pos)) { event.setCancelled(true); } if (we.handleArmSwing(player)) { event.setCancelled(true); } if (!ignoreLeftClickAir) { final int taskId = Bukkit.getScheduler() .scheduleSyncDelayedTask( plugin, new Runnable() { public void run() { ignoreLeftClickAir = false; } }, 2); if (taskId != -1) { ignoreLeftClickAir = true; } } } else if (action == Action.LEFT_CLICK_AIR) { if (ignoreLeftClickAir) { return; } if (we.handleArmSwing(player)) { event.setCancelled(true); } } else if (action == Action.RIGHT_CLICK_BLOCK) { final Block clickedBlock = event.getClickedBlock(); final WorldVector pos = new WorldVector(world, clickedBlock.getX(), clickedBlock.getY(), clickedBlock.getZ()); if (we.handleBlockRightClick(player, pos)) { event.setCancelled(true); } if (we.handleRightClick(player)) { event.setCancelled(true); } } else if (action == Action.RIGHT_CLICK_AIR) { if (we.handleRightClick(player)) { event.setCancelled(true); } } }