Example #1
0
 @Override
 public void action(final Object cmp) {
   creds.setText(TRANSLATION + COLS + creds(lang.getSelectedItem().toString()));
   if (cmp == names) {
     gui.gprop.set(GUIProp.SHOWNAME, names.isSelected());
     gui.notify.layout();
   }
   final int mh = hitsAsProperty();
   label.setText(mh == -1 ? ALL : Integer.toString(mh));
 }
Example #2
0
    /** Constructor. */
    CellRenderer() {
      label =
          new BaseXLabel() {
            @Override
            public void paintComponent(final Graphics g) {
              super.paintComponent(g);
              BaseXLayout.hints(g);

              if (fm == null) fm = g.getFontMetrics(label.getFont());
              final int y =
                  Math.min(fm.getHeight(), (int) label.getPreferredSize().getHeight()) - 2;
              int x = (int) label.getPreferredSize().getWidth() + 2;

              final String s = file.name();
              g.setColor(GUIConstants.TEXT);
              g.drawString(s, x, y);
              x += fm.stringWidth(s);

              final String[] names = file.file().getParent().split("/|\\\\");
              final StringBuilder sb = new StringBuilder(" ");
              for (int n = names.length - 1; n >= 0; n--) sb.append('/').append(names[n]);
              g.setColor(GUIConstants.gray);
              g.drawString(sb.toString(), x, y);
            }
          };
      label.setOpaque(true);
    }
Example #3
0
    @Override
    public Component getListCellRendererComponent(
        final JList<?> list,
        final Object value,
        final int index,
        final boolean selected,
        final boolean expanded) {

      file = new IOFile(value.toString());
      label.setIcon(BaseXImages.file(file));
      label.setText("");
      label.setToolTipText(ProjectFile.toString(file, true));

      if (selected) {
        label.setBackground(getSelectionBackground());
        label.setForeground(getSelectionForeground());
      } else {
        label.setBackground(GUIConstants.BACK);
        label.setForeground(GUIConstants.TEXT);
      }
      return label;
    }