/** * When placing a tower on the field, this checks if the path needs to be updated for each enemy * * @param current * @param inMiddleOfWave */ private void updateAffectedEnemies(TMXTile current, boolean inMiddleOfWave) { List<Enemy> enemies = currentWave.getEnemies(); Path p; float pX; float pY; outer: for (Enemy enemy : enemies) { if (enemy == null) continue; p = enemy.getPath(); for (int i = 0; i < p.getCoordinatesX().length; i++) { pX = p.getCoordinatesX()[i]; pY = p.getCoordinatesY()[i]; TMXTile tile = this.tmxLayer.getTMXTileAt(pX - enemy.getOffsetX(), pY - enemy.getOffsetY()); if (current.equals(tile)) { updateEnemyPaths(inMiddleOfWave, enemy); if (!inMiddleOfWave) break outer; else break; } } } if (inMiddleOfWave) { Enemy dummy = new Enemy(); dummy.setUserData("dummy"); Path path = aStarHelper.getPath(dummy); if (path == null) { removeCurrentTower(true); } } }
/** TODO So ugly :( Maybe make it its own class? */ @Override public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) { final Float x = pSceneTouchEvent.getX(); final Float y = pSceneTouchEvent.getY(); currentTile = this.tmxLayer.getTMXTileAt(x, y); // if the user pinches or dragtouches the screen then... if (this.mPinchZoomDetector != null) { this.mPinchZoomDetector.onTouchEvent(pSceneTouchEvent); if (this.mPinchZoomDetector.isZooming()) { this.mScrollDetector.setEnabled(false); } else if (!towerMove) { if (pSceneTouchEvent.isActionDown()) { this.mScrollDetector.setEnabled(true); } this.mScrollDetector.onTouchEvent(pSceneTouchEvent); } } else { this.mScrollDetector.onTouchEvent(pSceneTouchEvent); } if (pSceneTouchEvent.isActionDown()) { downCoords.set(x, y); SubMenuManager.setReticalPosition(-500.0f, -500.0f); Log.i("Detaching now", "NOW"); SubMenuManager.remove(); this.unregisterTouchArea(SubMenuManager.getDeleteSprite()); panel.detachTowerUpgradeDeleteText(); panel.detachTowerTextDescription(); panel.attachTowerTextDescription(pointOnTile(TouchEvent.ACTION_DOWN)); } Class<?> tClass; if (pSceneTouchEvent.isActionMove()) { tClass = pointOnTile(TouchEvent.ACTION_MOVE); if (tClass != null && !towerMove) { dragTower = null; towerMove = true; if (tClass.equals(TurretTower.class) && canAfford(TurretTower.COST)) { dragTower = new TurretTower(x, y, resourceManager.getTurretTowerRegion()); } else if (tClass.equals(DartTower.class) && canAfford(DartTower.COST)) { dragTower = new DartTower(x, y, resourceManager.getDartTowerRegion()); } else if (tClass.equals(FlameTower.class) && canAfford(FlameTower.COST)) { dragTower = new FlameTower(x, y, resourceManager.getFlameTowerRegion()); } else if (tClass.equals(IceTower.class) && canAfford(IceTower.COST)) { dragTower = new IceTower(x, y, resourceManager.getIceTowerRegion()); } else if (tClass.equals(SpikeTower.class) && canAfford(SpikeTower.COST)) { dragTower = new SpikeTower(x, y, resourceManager.getSpikeTowerRegion()); } else towerMove = false; if (dragTower != null) { dragTower.getEntity().setZIndex(2); dragTower.getEntity().setScale(0.5f); activity.runOnUpdateThread( new Runnable() { @Override public void run() { attachChild(dragTower.getEntity()); try { attachChild(SubMenuManager.getReticle(dragTower)); } catch (Exception e) { } sortChildren(); } }); tClass = null; } } // Moving an active drag tower else if (towerMove) { if (pointOnMap(x, y)) { dragTower.setPosition( currentTile.getTileX() - GameMap.getTileSize() / 2, currentTile.getTileY() - GameMap.getTileSize() / 2); if (highlightTile == null) { highlightTile = new Rectangle( currentTile.getTileX(), currentTile.getTileY(), GameMap.getTileSize(), GameMap.getTileSize(), activity.getVertexBufferObjectManager()); highlightTile.setTag(777); highlightTile.setZIndex(1); this.attachChild(highlightTile); this.sortChildren(); } else { highlightTile.setPosition(currentTile.getTileX(), currentTile.getTileY()); } if (!inLegitimatePosition(currentTile)) { highlightTile.setColor(Color.RED); } else { highlightTile.setColor(Color.BLUE); } // if you drag the dragtower off the map, and then back on, we need to be able to tag it // so we can display the highlight tile again if (this.getChildByTag(777) == null) { this.attachChild(highlightTile); this.sortChildren(); } } // if point NOT on map else { if (highlightTile != null) { detachHighlightTile(); } dragTower.setPosition( pSceneTouchEvent.getX() - dragTower.getEntity().getWidth() / 2, pSceneTouchEvent.getY() - dragTower.getEntity().getHeight() / 2); } } } else if (pSceneTouchEvent.isActionUp()) { if (zooming) { fingerOnSceneCount--; if (fingerOnSceneCount == 0) { zooming = false; setUserDataforTowerTiles(""); for (TowerTile tile : panel.getTiles()) { tile.returnOnMoved(); } } } if (towerMove) { towerMove = false; if (currentTile != null && highlightTile != null && highlightTile.getColor().equals(Color.BLUE)) { // Add the tile to the blocked list blockedTileList.add(currentTile); towers.add(dragTower); SubMenuManager.getReticle(dragTower).detachSelf(); // need to get it out of the scene so that the next dragtower doesn't have to start with // it from where the // previous tower was placed SubMenuManager.setReticalPosition(-500.0f, -500.0f); // Nothing is free in this world this.payAmount(dragTower.getCost()); // If we are in the middle of a wave, the AStarPath class must update // the path since there is now a new tower on the field updateAffectedEnemies(currentTile, aStarHelper.isNavigating()); } else { removeCurrentTower(false); } if (highlightTile != null) { detachHighlightTile(); } } else if (Math.abs(downCoords.x - x) < 15.0f && Math.abs(downCoords.y - y) < 15.0f) { final ITower tower = pointOnExistingTower(x, y); if (tower != null) { this.attachChild(SubMenuManager.display(tower)); Log.i("Reticle", "Visible? " + SubMenuManager.getReticle(tower).isVisible() + ""); panel.attachTowerUpgradeDeleteText(tower); if (camera.getZoomFactor() - 1.0f < 0.00005f && camera.getYMin() < 0.00005f) { final float displacement = tower.getRadius() - tower.getEntity().getHeightScaled() / 2; if (tower.getY() == -20.0f) { camera.set( camera.getXMin(), camera.getYMin() - displacement, camera.getXMax(), camera.getYMax() - displacement); } else if (tower.getY() == 340.0f) { camera.set( camera.getXMin(), camera.getYMin() + displacement, camera.getXMax(), camera.getYMax() + displacement); } } } } } return true; }
/** * This just makes sure the drag tower isn't set on the start tile, end tile, or any tile already * occupied by another tower. There is still the fact that a player can place a tower that will * block the enemies in. * * <p>I am taking a reactive approach to this scenario since it is just too costly to recalculate * the enemy paths for each tile the dragtower is placed. * * @param currentTile * @return */ private boolean inLegitimatePosition(TMXTile currentTile) { return !(currentTile.equals(endTile) || currentTile.equals(startTile) || blockedTileList.contains(currentTile)); }