@Override public void initTextures() { // Log.e(tag, "initTextures"); super.initTextures(); init(); loadTextures(); initTexturePackLibrary(); MISS_POOL = new MissPool(Region.miss); }
@Override public void populateScene() { super.populateScene(); // Log.e(tag, "onPopulateScene"); getMainActivity().getMemoryUsage(); taskCounter = 0; loadData(); levelInit(); initButtons(); initEffects(); initScores(); this.sortChildren(); effectReadyGo(); MainActivity.backgroundSoundTask.setVolumeLow(); // testFinish(); // This is for testing purposes. Comment in prod. }