@Override
  public void render(GameContainer container, StateBasedGame sbg, Graphics g)
      throws SlickException {

    this.bg.render(container, sbg, g);

    for (RenderContainer rc : MultiplayerGameState.getRenderList()) {
      gp.getResourceLoader()
          .getImage(rc.imageres)
          .draw(rc.x, rc.y, FakeGameContainer.getInstance().getScale());
    }
  }