private void attack() { if (MyPlayer.interacting() == null && !MyPlayer.inCombat()) { Enemy.setNPC(MyPlayer.currentRoom().getNearestNpc(".*goblin geoman.*")); MyMovement.turnTo(Enemy.getNPC()); Enemy.interact("attack"); } }
@Override public boolean isValid() { return MyPlayer.currentRoom().getNearestNpc(".*goblin geoman.*") != null; }