Example #1
0
  @Override
  protected void onEvtAttacked(Creature attacker, int damage) {
    super.onEvtAttacked(attacker, damage);
    OrfenInstance actor = getActor();
    if (actor.isCastingNow()) {
      return;
    }

    double distance = actor.getDistance(attacker);

    // if(attacker.isMuted() &&)
    if (distance > 300 && distance < 1000 && _damSkills.length > 0 && Rnd.chance(10)) {
      Functions.npcSay(
          actor, MsgOnRecall[Rnd.get(MsgOnRecall.length - 1)].sprintf(attacker.getName()));
      teleToLocation(attacker, Location.findFrontPosition(actor, attacker, 0, 50));
      Skill r_skill = _damSkills[Rnd.get(_damSkills.length)];
      if (canUseSkill(r_skill, attacker, -1)) {
        addTaskAttack(attacker, r_skill, 1000000);
      }
    } else if (_paralyze.length > 0 && Rnd.chance(20)) {
      Skill r_skill = _paralyze[Rnd.get(_paralyze.length)];
      if (canUseSkill(r_skill, attacker, -1)) {
        addTaskAttack(attacker, r_skill, 1000000);
      }
    }
  }
Example #2
0
  @Override
  protected boolean thinkActive() {
    if (super.thinkActive()) {
      return true;
    }
    OrfenInstance actor = getActor();

    if (actor.isTeleported() && actor.getCurrentHpPercents() > 95) {
      actor.setTeleported(false);
      return true;
    }

    return false;
  }
Example #3
0
  @Override
  protected void onEvtSeeSpell(Skill skill, Creature caster) {
    super.onEvtSeeSpell(skill, caster);
    OrfenInstance actor = getActor();
    if (actor.isCastingNow()) {
      return;
    }

    double distance = actor.getDistance(caster);
    if (_damSkills.length > 0 && skill.getEffectPoint() > 0 && distance < 1000 && Rnd.chance(20)) {
      Functions.npcSay(actor, MsgOnRecall[Rnd.get(MsgOnRecall.length)].sprintf(caster.getName()));
      teleToLocation(caster, Location.findFrontPosition(actor, caster, 0, 50));
      Skill r_skill = _damSkills[Rnd.get(_damSkills.length)];
      if (canUseSkill(r_skill, caster, -1)) {
        addTaskAttack(caster, r_skill, 1000000);
      }
    }
  }