/** * This method displays EnchantSkillList to the player. * * @param player The player who requested the method. * @param npc The L2Npc linked to the request. * @param classId The classId asked. Used to sort available enchant skill list. */ public static void showEnchantSkillList(L2PcInstance player, L2Npc npc, ClassId classId) { if (((L2NpcInstance) npc).getClassesToTeach() == null) { NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId()); final String sb = StringUtil.concat( "<html><body>I cannot teach you. My class list is empty.<br>Your admin needs to add me teachTo informations.<br>NpcId:", String.valueOf(npc.getTemplate().getNpcId()), ", your classId:", String.valueOf(player.getClassId().getId()), "</body></html>"); html.setHtml(sb); player.sendPacket(html); return; } if (!npc.getTemplate().canTeach(classId)) { NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId()); html.setFile("data/html/trainer/" + npc.getTemplate().getNpcId() + "-noskills.htm"); player.sendPacket(html); return; } if (player.getClassId().level() < 3) { NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId()); html.setHtml("<html><body> You must have 3rd class change quest completed.</body></html>"); player.sendPacket(html); return; } ExEnchantSkillList esl = new ExEnchantSkillList(); boolean empty = true; List<L2EnchantSkillLearn> esll = SkillTreeTable.getInstance().getAvailableEnchantSkills(player); for (L2EnchantSkillLearn skill : esll) { L2Skill sk = SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()); if (sk == null) continue; L2EnchantSkillData data = SkillTreeTable.getInstance().getEnchantSkillData(skill.getEnchant()); if (data == null) continue; esl.addSkill(skill.getId(), skill.getLevel(), data.getCostSp(), data.getCostExp()); empty = false; } if (empty) { player.sendPacket(SystemMessageId.THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT); if (player.getLevel() < 74) player.sendPacket( SystemMessage.getSystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN_S1) .addNumber(74)); else player.sendPacket(SystemMessageId.NO_MORE_SKILLS_TO_LEARN); } else player.sendPacket(esl); player.sendPacket(ActionFailed.STATIC_PACKET); }
/** * This method displays SkillList to the player. * * @param player The player who requested the method. * @param npc The L2Npc linked to the request. * @param classId The classId asked. Used to sort available skill list. */ public static void showSkillList(L2PcInstance player, L2Npc npc, ClassId classId) { if (((L2NpcInstance) npc).getClassesToTeach() == null) { NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId()); final String sb = StringUtil.concat( "<html><body>I cannot teach you. My class list is empty.<br>Your admin needs to add me teachTo informations.<br>NpcId:", String.valueOf(npc.getTemplate().getNpcId()), ", your classId:", String.valueOf(player.getClassId().getId()), "</body></html>"); html.setHtml(sb); player.sendPacket(html); return; } if (!npc.getTemplate().canTeach(classId)) { NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId()); html.setFile("data/html/trainer/" + npc.getTemplate().getNpcId() + "-noskills.htm"); player.sendPacket(html); return; } AcquireSkillList asl = new AcquireSkillList(AcquireSkillList.SkillType.Usual); boolean empty = true; for (L2SkillLearn sl : SkillTreeTable.getInstance().getAvailableSkills(player, classId)) { L2Skill sk = SkillTable.getInstance().getInfo(sl.getId(), sl.getLevel()); if (sk == null) continue; asl.addSkill(sl.getId(), sl.getLevel(), sl.getLevel(), sl.getSpCost(), 0); empty = false; } if (empty) { int minlevel = SkillTreeTable.getInstance().getMinLevelForNewSkill(player, classId); if (minlevel > 0) player.sendPacket( SystemMessage.getSystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN_S1) .addNumber(minlevel)); else player.sendPacket(SystemMessageId.NO_MORE_SKILLS_TO_LEARN); } else player.sendPacket(asl); player.sendPacket(ActionFailed.STATIC_PACKET); }