public void testLibertyAndImmigration() {
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    final int population = 3;
    Colony colony = getStandardColony(population);

    ServerBuilding townHall = (ServerBuilding) colony.getBuilding(townHallType);
    Unit statesman = colony.getUnitList().get(0);
    townHall.setWorkFor(statesman);
    assertEquals(bellsType, statesman.getWorkType());

    ServerBuilding church = (ServerBuilding) colony.getBuilding(chapelType);
    church.upgrade();
    Unit preacher = colony.getUnitList().get(1);
    church.setWorkFor(preacher);
    assertEquals(crossesType, preacher.getWorkType());

    assertEquals(0, colony.getGoodsCount(bellsType));
    ServerTestHelper.newTurn();

    int bells = 3;
    assertEquals(population, colony.getUnitCount());
    assertEquals(bells, colony.getNetProductionOf(bellsType));
    assertEquals(bells, colony.getGoodsCount(bellsType));

    colony.addGoods(bellsType, 7);
    bells += 7;
    assertEquals(bells, colony.getGoodsCount(bellsType));
    assertEquals(bells, colony.getLiberty());

    colony.removeGoods(bellsType, 5);
    bells -= 5;
    assertEquals(bells, colony.getGoodsCount(bellsType));
    assertEquals(bells, colony.getLiberty());

    int crosses = colony.getTotalProductionOf(crossesType) - colony.getConsumptionOf(crossesType);
    assertEquals(crosses, colony.getNetProductionOf(crossesType));
    assertEquals(crosses, colony.getGoodsCount(crossesType));
    assertEquals(crosses, colony.getImmigration());

    colony.addGoods(crossesType, 7);
    crosses += 7;
    assertEquals(crosses, colony.getGoodsCount(crossesType));
    assertEquals(crosses, colony.getImmigration());

    colony.removeGoods(crossesType, 5);
    crosses -= 5;
    assertEquals(crosses, colony.getGoodsCount(crossesType));
    assertEquals(crosses, colony.getImmigration());
  }