public void testAvoidStarvation() { Game game = ServerTestHelper.startServerGame(getTestMap(marsh)); int unitsBeforeNewTurn = 3; Colony colony = getStandardColony(unitsBeforeNewTurn); ServerPlayer player = (ServerPlayer) colony.getOwner(); assertEquals("Wrong number of units in colony", unitsBeforeNewTurn, colony.getUnitCount()); final Building townHall = colony.getBuilding(townHallType); for (Unit u : colony.getUnitList()) { u.setLocation(townHall); } colony.removeGoods(foodGoodsType); colony.invalidateCache(); int consumption = colony.getFoodConsumption(); int production = colony.getTile().getType().getPotentialProduction(grainType, null); assertEquals(6, consumption); assertEquals(3, production); assertEquals(-3, colony.getNetProductionOf(foodType)); assertEquals(0, colony.getGoodsCount(foodType)); assertEquals(0, colony.getTile().getUnitCount()); colony.addGoods(foodType, 202); ServerTestHelper.newTurn(); assertEquals(199, colony.getGoodsCount(foodType)); assertEquals(0, colony.getTile().getUnitCount()); assertEquals(3, colony.getUnitCount()); colony.addGoods(foodType, 15); ServerTestHelper.newTurn(); assertEquals(11, colony.getGoodsCount(foodType)); assertEquals(1, colony.getTile().getUnitCount()); }
public void testUniversity() { Game game = ServerTestHelper.startServerGame(getTestMap(true)); // otherwise this test will crash and burn boolean selection = FreeColTestUtils.setStudentSelection(false); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); assertEquals(4, colony.getUnitCount()); Building university = colony.getBuilding(universityType); assertNotNull(university); Iterator<Unit> units = colony.getUnitIterator(); Unit colonist = units.next(); colonist.setType(freeColonistType); colonist.setLocation(colony.getBuilding(townHallType)); Unit elder = units.next(); assertEquals(elder.getType(), elderStatesmanType); elder.setLocation(university); assertEquals(elder.getStudent(), colonist); trainForTurns(colony, elder.getNeededTurnsOfTraining()); assertEquals(elderStatesmanType, colonist.getType()); FreeColTestUtils.setStudentSelection(selection); }
public void testAssignDefendSettlementMission() { Game game = ServerTestHelper.startServerGame(getTestMap()); Map map = game.getMap(); AIMain aiMain = ServerTestHelper.getServer().getAIMain(); // Create player and unit ServerPlayer dutch = (ServerPlayer) game.getPlayerByNationId("model.nation.dutch"); Tile tile1 = map.getTile(2, 2); Unit soldier = new ServerUnit(game, tile1, dutch, veteranType); AIUnit aiUnit = aiMain.getAIUnit(soldier); assertNotNull(aiUnit); // Add nearby colony in need of defense Tile colonyTile = map.getTile(2, 3); assertTrue(colonyTile != null); colonyTile.setExplored(dutch, true); Colony colony = FreeColTestUtils.getColonyBuilder().player(dutch).colonyTile(colonyTile).build(); assertTrue(colonyTile.getSettlement() == colony); assertTrue(colony.getOwner() == dutch); assertTrue(colony.getUnitCount() == 1); aiUnit.setMission(null); assertEquals( "DefendSettlementMission should be possible", null, DefendSettlementMission.invalidReason(aiUnit)); assertEquals( "DefendSettlementMission should work with colony", null, DefendSettlementMission.invalidReason(aiUnit, colony)); }
public void testDeathByStarvation() { Game game = ServerTestHelper.startServerGame(getTestMap(marsh)); int consumption, production, unitsBeforeNewTurn = 3; Colony colony = getStandardColony(unitsBeforeNewTurn); ServerPlayer player = (ServerPlayer) colony.getOwner(); final Building townHall = colony.getBuilding(townHallType); for (Unit u : colony.getUnitList()) { u.setLocation(townHall); } colony.removeGoods(foodGoodsType); colony.invalidateCache(); consumption = colony.getFoodConsumption(); production = colony.getFoodProduction(); assertTrue( "Food consumption (" + consumption + ") should be higher than production (" + production + ")", consumption > production); assertEquals("No food stored in colony", 0, colony.getGoodsCount(foodType)); assertEquals("Wrong number of units in colony", unitsBeforeNewTurn, colony.getUnitCount()); ServerTestHelper.newTurn(); consumption = colony.getFoodConsumption(); production = colony.getFoodProduction(); assertTrue( "Food consumption (" + consumption + ") should be higher than production (" + production + ")", consumption > production); assertEquals("No food stored in colony", 0, colony.getGoodsCount(foodType)); assertEquals("Wrong number of units in colony", unitsBeforeNewTurn - 1, colony.getUnitCount()); }
public void testLibertyAndImmigration() { Game game = ServerTestHelper.startServerGame(getTestMap(true)); final int population = 3; Colony colony = getStandardColony(population); ServerBuilding townHall = (ServerBuilding) colony.getBuilding(townHallType); Unit statesman = colony.getUnitList().get(0); townHall.setWorkFor(statesman); assertEquals(bellsType, statesman.getWorkType()); ServerBuilding church = (ServerBuilding) colony.getBuilding(chapelType); church.upgrade(); Unit preacher = colony.getUnitList().get(1); church.setWorkFor(preacher); assertEquals(crossesType, preacher.getWorkType()); assertEquals(0, colony.getGoodsCount(bellsType)); ServerTestHelper.newTurn(); int bells = 3; assertEquals(population, colony.getUnitCount()); assertEquals(bells, colony.getNetProductionOf(bellsType)); assertEquals(bells, colony.getGoodsCount(bellsType)); colony.addGoods(bellsType, 7); bells += 7; assertEquals(bells, colony.getGoodsCount(bellsType)); assertEquals(bells, colony.getLiberty()); colony.removeGoods(bellsType, 5); bells -= 5; assertEquals(bells, colony.getGoodsCount(bellsType)); assertEquals(bells, colony.getLiberty()); int crosses = colony.getTotalProductionOf(crossesType) - colony.getConsumptionOf(crossesType); assertEquals(crosses, colony.getNetProductionOf(crossesType)); assertEquals(crosses, colony.getGoodsCount(crossesType)); assertEquals(crosses, colony.getImmigration()); colony.addGoods(crossesType, 7); crosses += 7; assertEquals(crosses, colony.getGoodsCount(crossesType)); assertEquals(crosses, colony.getImmigration()); colony.removeGoods(crossesType, 5); crosses -= 5; assertEquals(crosses, colony.getGoodsCount(crossesType)); assertEquals(crosses, colony.getImmigration()); }
public void testEqualFoodProductionConsumptionCase() { Game game = ServerTestHelper.startServerGame(getTestMap(desert)); // Setting test colony Tile colonyTile = game.getMap().getTile(5, 8); Colony colony = FreeColTestUtils.getColonyBuilder().colonyTile(colonyTile).initialColonists(1).build(); // Set the food production of the center tile of the colony to 2 // This will be the only food production of the colony List<AbstractGoods> colonyTileProduction = colonyTile.getType().getPossibleProduction(true); for (int i = 0; i < colonyTileProduction.size(); i++) { AbstractGoods production = colonyTileProduction.get(i); if (production.getType() == foodGoodsType) { production.setAmount(2); break; } } Unit unit = colony.getUnitList().get(0); unit.setLocation(colony.getWorkLocationFor(unit, bellsType)); // Verify that there is enough food stored colony.addGoods(foodGoodsType, colony.getFoodConsumption() * 2); assertEquals( "Production not equal to consumption", colony.getFoodConsumption(), colony.getFoodProduction()); int colonists = colony.getUnitCount(); assertEquals("Unexpected change of colonists in colony", colonists, colony.getUnitCount()); assertEquals( "Unexpected change of production/consumption ratio", colony.getFoodProduction(), colony.getFoodConsumption()); }
@SuppressWarnings("unchecked") // FIXME in Java7 public BuildQueuePanel(FreeColClient freeColClient, GUI gui, Colony colony) { super( freeColClient, gui, new MigLayout("wrap 3", "[260:][390:, fill][260:]", "[][][300:400:][]")); this.colony = colony; this.unitCount = colony.getUnitCount(); featureContainer = new FeatureContainer(); for (UnitType unitType : getSpecification().getUnitTypeList()) { if (unitType.needsGoodsToBuild() && !unitType.hasAbility(Ability.BORN_IN_COLONY)) { buildableUnits.add(unitType); // can be built } } DefaultListModel current = new DefaultListModel(); for (BuildableType type : colony.getBuildQueue()) { current.addElement(type); FeatureContainer.addFeatures(featureContainer, type); } cellRenderer = getCellRenderer(); // remove previous listeners for (ItemListener listener : compact.getItemListeners()) { compact.removeItemListener(listener); } compact.setText(Messages.message("colonyPanel.compactView")); compact.addItemListener(this); // remove previous listeners for (ItemListener listener : showAll.getItemListeners()) { showAll.removeItemListener(listener); } showAll.setText(Messages.message("colonyPanel.showAll")); showAll.addItemListener(this); buildQueueList = new JList(current); buildQueueList.setTransferHandler(buildQueueHandler); buildQueueList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); buildQueueList.setDragEnabled(true); buildQueueList.setCellRenderer(cellRenderer); buildQueueList.addMouseListener(new BuildQueueMouseAdapter(false)); Action deleteAction = new AbstractAction() { @SuppressWarnings("deprecation") // FIXME in Java7 public void actionPerformed(ActionEvent e) { for (Object type : buildQueueList.getSelectedValues()) { removeBuildable(type); } updateAllLists(); } }; buildQueueList.getInputMap().put(KeyStroke.getKeyStroke("DELETE"), "delete"); buildQueueList.getActionMap().put("delete", deleteAction); Action addAction = new AbstractAction() { @SuppressWarnings("deprecation") // FIXME in Java7 public void actionPerformed(ActionEvent e) { DefaultListModel model = (DefaultListModel) buildQueueList.getModel(); for (Object type : ((JList) e.getSource()).getSelectedValues()) { model.addElement(type); } updateAllLists(); } }; BuildQueueMouseAdapter adapter = new BuildQueueMouseAdapter(true); DefaultListModel units = new DefaultListModel(); unitList = new JList(units); unitList.setTransferHandler(buildQueueHandler); unitList.setSelectionMode(ListSelectionModel.MULTIPLE_INTERVAL_SELECTION); unitList.setDragEnabled(true); unitList.setCellRenderer(cellRenderer); unitList.addMouseListener(adapter); unitList.getInputMap().put(KeyStroke.getKeyStroke("ENTER"), "add"); unitList.getActionMap().put("add", addAction); DefaultListModel buildings = new DefaultListModel(); buildingList = new JList(buildings); buildingList.setTransferHandler(buildQueueHandler); buildingList.setSelectionMode(ListSelectionModel.MULTIPLE_INTERVAL_SELECTION); buildingList.setDragEnabled(true); buildingList.setCellRenderer(cellRenderer); buildingList.addMouseListener(adapter); buildingList.getInputMap().put(KeyStroke.getKeyStroke("ENTER"), "add"); buildingList.getActionMap().put("add", addAction); JLabel headLine = new JLabel(Messages.message("colonyPanel.buildQueue")); headLine.setFont(bigHeaderFont); buyBuilding = new JButton(Messages.message("colonyPanel.buyBuilding")); buyBuilding.setActionCommand(BUY); buyBuilding.addActionListener(this); constructionPanel = new ConstructionPanel(gui, colony, false); constructionPanel.setOpaque(false); StringTemplate buildingNothing = StringTemplate.template("colonyPanel.currentlyBuilding").add("%buildable%", "nothing"); constructionPanel.setDefaultLabel(buildingNothing); updateAllLists(); add(headLine, "span 3, align center, wrap 40"); add(new JLabel(Messages.message("colonyPanel.units")), "align center"); add(new JLabel(Messages.message("colonyPanel.buildQueue")), "align center"); add(new JLabel(Messages.message("colonyPanel.buildings")), "align center"); add(new JScrollPane(unitList), "grow"); add(constructionPanel, "split 2, flowy"); add(new JScrollPane(buildQueueList), "grow"); add(new JScrollPane(buildingList), "grow, wrap 20"); add(buyBuilding, "span, split 4"); add(compact); add(showAll); add(okButton, "tag ok"); }