Example #1
0
  /** Called to update the entity's position/logic. */
  public void onUpdate() {
    super.onUpdate();

    if (this.fishPosRotationIncrements > 0) {
      double d7 = this.posX + (this.fishX - this.posX) / (double) this.fishPosRotationIncrements;
      double d8 = this.posY + (this.fishY - this.posY) / (double) this.fishPosRotationIncrements;
      double d9 = this.posZ + (this.fishZ - this.posZ) / (double) this.fishPosRotationIncrements;
      double d1 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double) this.rotationYaw);
      this.rotationYaw =
          (float) ((double) this.rotationYaw + d1 / (double) this.fishPosRotationIncrements);
      this.rotationPitch =
          (float)
              ((double) this.rotationPitch
                  + (this.fishPitch - (double) this.rotationPitch)
                      / (double) this.fishPosRotationIncrements);
      --this.fishPosRotationIncrements;
      this.setPosition(d7, d8, d9);
      this.setRotation(this.rotationYaw, this.rotationPitch);
    } else {
      if (!this.worldObj.isRemote) {
        ItemStack itemstack = this.angler.getCurrentEquippedItem();

        if (this.angler.isDead
            || !this.angler.isEntityAlive()
            || itemstack == null
            || itemstack.getItem() != Items.fishing_rod
            || this.getDistanceSqToEntity(this.angler) > 1024.0D) {
          this.setDead();
          this.angler.fishEntity = null;
          return;
        }

        if (this.caughtEntity != null) {
          if (!this.caughtEntity.isDead) {
            this.posX = this.caughtEntity.posX;
            double d17 = (double) this.caughtEntity.height;
            this.posY = this.caughtEntity.getEntityBoundingBox().minY + d17 * 0.8D;
            this.posZ = this.caughtEntity.posZ;
            return;
          }

          this.caughtEntity = null;
        }
      }

      if (this.shake > 0) {
        --this.shake;
      }

      if (this.inGround) {
        if (this.worldObj.getBlockState(new BlockPos(this.xTile, this.yTile, this.zTile)).getBlock()
            == this.inTile) {
          ++this.ticksInGround;

          if (this.ticksInGround == 1200) {
            this.setDead();
          }

          return;
        }

        this.inGround = false;
        this.motionX *= (double) (this.rand.nextFloat() * 0.2F);
        this.motionY *= (double) (this.rand.nextFloat() * 0.2F);
        this.motionZ *= (double) (this.rand.nextFloat() * 0.2F);
        this.ticksInGround = 0;
        this.ticksInAir = 0;
      } else {
        ++this.ticksInAir;
      }

      Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
      Vec3 vec3 =
          new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
      MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3);
      vec31 = new Vec3(this.posX, this.posY, this.posZ);
      vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

      if (movingobjectposition != null) {
        vec3 =
            new Vec3(
                movingobjectposition.hitVec.xCoord,
                movingobjectposition.hitVec.yCoord,
                movingobjectposition.hitVec.zCoord);
      }

      Entity entity = null;
      List<Entity> list =
          this.worldObj.getEntitiesWithinAABBExcludingEntity(
              this,
              this.getEntityBoundingBox()
                  .addCoord(this.motionX, this.motionY, this.motionZ)
                  .expand(1.0D, 1.0D, 1.0D));
      double d0 = 0.0D;

      for (int i = 0; i < list.size(); ++i) {
        Entity entity1 = (Entity) list.get(i);

        if (entity1.canBeCollidedWith() && (entity1 != this.angler || this.ticksInAir >= 5)) {
          float f = 0.3F;
          AxisAlignedBB axisalignedbb =
              entity1.getEntityBoundingBox().expand((double) f, (double) f, (double) f);
          MovingObjectPosition movingobjectposition1 =
              axisalignedbb.calculateIntercept(vec31, vec3);

          if (movingobjectposition1 != null) {
            double d2 = vec31.squareDistanceTo(movingobjectposition1.hitVec);

            if (d2 < d0 || d0 == 0.0D) {
              entity = entity1;
              d0 = d2;
            }
          }
        }
      }

      if (entity != null) {
        movingobjectposition = new MovingObjectPosition(entity);
      }

      if (movingobjectposition != null) {
        if (movingobjectposition.entityHit != null) {
          if (movingobjectposition.entityHit.attackEntityFrom(
              DamageSource.causeThrownDamage(this, this.angler), 0.0F)) {
            this.caughtEntity = movingobjectposition.entityHit;
          }
        } else {
          this.inGround = true;
        }
      }

      if (!this.inGround) {
        this.moveEntity(this.motionX, this.motionY, this.motionZ);
        float f5 =
            MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
        this.rotationYaw =
            (float) (MathHelper.func_181159_b(this.motionX, this.motionZ) * 180.0D / Math.PI);

        for (this.rotationPitch =
                (float) (MathHelper.func_181159_b(this.motionY, (double) f5) * 180.0D / Math.PI);
            this.rotationPitch - this.prevRotationPitch < -180.0F;
            this.prevRotationPitch -= 360.0F) {;
        }

        while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
          this.prevRotationPitch += 360.0F;
        }

        while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
          this.prevRotationYaw -= 360.0F;
        }

        while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
          this.prevRotationYaw += 360.0F;
        }

        this.rotationPitch =
            this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
        this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
        float f6 = 0.92F;

        if (this.onGround || this.isCollidedHorizontally) {
          f6 = 0.5F;
        }

        int j = 5;
        double d10 = 0.0D;

        for (int k = 0; k < j; ++k) {
          AxisAlignedBB axisalignedbb1 = this.getEntityBoundingBox();
          double d3 = axisalignedbb1.maxY - axisalignedbb1.minY;
          double d4 = axisalignedbb1.minY + d3 * (double) k / (double) j;
          double d5 = axisalignedbb1.minY + d3 * (double) (k + 1) / (double) j;
          AxisAlignedBB axisalignedbb2 =
              new AxisAlignedBB(
                  axisalignedbb1.minX,
                  d4,
                  axisalignedbb1.minZ,
                  axisalignedbb1.maxX,
                  d5,
                  axisalignedbb1.maxZ);

          if (this.worldObj.isAABBInMaterial(axisalignedbb2, Material.water)) {
            d10 += 1.0D / (double) j;
          }
        }

        if (!this.worldObj.isRemote && d10 > 0.0D) {
          WorldServer worldserver = (WorldServer) this.worldObj;
          int l = 1;
          BlockPos blockpos = (new BlockPos(this)).up();

          if (this.rand.nextFloat() < 0.25F && this.worldObj.canLightningStrike(blockpos)) {
            l = 2;
          }

          if (this.rand.nextFloat() < 0.5F && !this.worldObj.canSeeSky(blockpos)) {
            --l;
          }

          if (this.ticksCatchable > 0) {
            --this.ticksCatchable;

            if (this.ticksCatchable <= 0) {
              this.ticksCaughtDelay = 0;
              this.ticksCatchableDelay = 0;
            }
          } else if (this.ticksCatchableDelay > 0) {
            this.ticksCatchableDelay -= l;

            if (this.ticksCatchableDelay <= 0) {
              this.motionY -= 0.20000000298023224D;
              this.playSound(
                  "random.splash",
                  0.25F,
                  1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
              float f8 = (float) MathHelper.floor_double(this.getEntityBoundingBox().minY);
              worldserver.spawnParticle(
                  EnumParticleTypes.WATER_BUBBLE,
                  this.posX,
                  (double) (f8 + 1.0F),
                  this.posZ,
                  (int) (1.0F + this.width * 20.0F),
                  (double) this.width,
                  0.0D,
                  (double) this.width,
                  0.20000000298023224D,
                  new int[0]);
              worldserver.spawnParticle(
                  EnumParticleTypes.WATER_WAKE,
                  this.posX,
                  (double) (f8 + 1.0F),
                  this.posZ,
                  (int) (1.0F + this.width * 20.0F),
                  (double) this.width,
                  0.0D,
                  (double) this.width,
                  0.20000000298023224D,
                  new int[0]);
              this.ticksCatchable = MathHelper.getRandomIntegerInRange(this.rand, 10, 30);
            } else {
              this.fishApproachAngle =
                  (float) ((double) this.fishApproachAngle + this.rand.nextGaussian() * 4.0D);
              float f7 = this.fishApproachAngle * 0.017453292F;
              float f10 = MathHelper.sin(f7);
              float f11 = MathHelper.cos(f7);
              double d13 = this.posX + (double) (f10 * (float) this.ticksCatchableDelay * 0.1F);
              double d15 =
                  (double)
                      ((float) MathHelper.floor_double(this.getEntityBoundingBox().minY) + 1.0F);
              double d16 = this.posZ + (double) (f11 * (float) this.ticksCatchableDelay * 0.1F);
              Block block1 =
                  worldserver
                      .getBlockState(new BlockPos((int) d13, (int) d15 - 1, (int) d16))
                      .getBlock();

              if (block1 == Blocks.water || block1 == Blocks.flowing_water) {
                if (this.rand.nextFloat() < 0.15F) {
                  worldserver.spawnParticle(
                      EnumParticleTypes.WATER_BUBBLE,
                      d13,
                      d15 - 0.10000000149011612D,
                      d16,
                      1,
                      (double) f10,
                      0.1D,
                      (double) f11,
                      0.0D,
                      new int[0]);
                }

                float f3 = f10 * 0.04F;
                float f4 = f11 * 0.04F;
                worldserver.spawnParticle(
                    EnumParticleTypes.WATER_WAKE,
                    d13,
                    d15,
                    d16,
                    0,
                    (double) f4,
                    0.01D,
                    (double) (-f3),
                    1.0D,
                    new int[0]);
                worldserver.spawnParticle(
                    EnumParticleTypes.WATER_WAKE,
                    d13,
                    d15,
                    d16,
                    0,
                    (double) (-f4),
                    0.01D,
                    (double) f3,
                    1.0D,
                    new int[0]);
              }
            }
          } else if (this.ticksCaughtDelay > 0) {
            this.ticksCaughtDelay -= l;
            float f1 = 0.15F;

            if (this.ticksCaughtDelay < 20) {
              f1 = (float) ((double) f1 + (double) (20 - this.ticksCaughtDelay) * 0.05D);
            } else if (this.ticksCaughtDelay < 40) {
              f1 = (float) ((double) f1 + (double) (40 - this.ticksCaughtDelay) * 0.02D);
            } else if (this.ticksCaughtDelay < 60) {
              f1 = (float) ((double) f1 + (double) (60 - this.ticksCaughtDelay) * 0.01D);
            }

            if (this.rand.nextFloat() < f1) {
              float f9 = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F) * 0.017453292F;
              float f2 = MathHelper.randomFloatClamp(this.rand, 25.0F, 60.0F);
              double d12 = this.posX + (double) (MathHelper.sin(f9) * f2 * 0.1F);
              double d14 =
                  (double)
                      ((float) MathHelper.floor_double(this.getEntityBoundingBox().minY) + 1.0F);
              double d6 = this.posZ + (double) (MathHelper.cos(f9) * f2 * 0.1F);
              Block block =
                  worldserver
                      .getBlockState(new BlockPos((int) d12, (int) d14 - 1, (int) d6))
                      .getBlock();

              if (block == Blocks.water || block == Blocks.flowing_water) {
                worldserver.spawnParticle(
                    EnumParticleTypes.WATER_SPLASH,
                    d12,
                    d14,
                    d6,
                    2 + this.rand.nextInt(2),
                    0.10000000149011612D,
                    0.0D,
                    0.10000000149011612D,
                    0.0D,
                    new int[0]);
              }
            }

            if (this.ticksCaughtDelay <= 0) {
              this.fishApproachAngle = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F);
              this.ticksCatchableDelay = MathHelper.getRandomIntegerInRange(this.rand, 20, 80);
            }
          } else {
            this.ticksCaughtDelay = MathHelper.getRandomIntegerInRange(this.rand, 100, 900);
            this.ticksCaughtDelay -= EnchantmentHelper.getLureModifier(this.angler) * 20 * 5;
          }

          if (this.ticksCatchable > 0) {
            this.motionY -=
                (double) (this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat())
                    * 0.2D;
          }
        }

        double d11 = d10 * 2.0D - 1.0D;
        this.motionY += 0.03999999910593033D * d11;

        if (d10 > 0.0D) {
          f6 = (float) ((double) f6 * 0.9D);
          this.motionY *= 0.8D;
        }

        this.motionX *= (double) f6;
        this.motionY *= (double) f6;
        this.motionZ *= (double) f6;
        this.setPosition(this.posX, this.posY, this.posZ);
      }
    }
  }
  protected boolean setTarget(boolean doSet, int destFreq) {
    if (!GalacticraftCore.isPlanetsLoaded
        || FMLCommonHandler.instance().getMinecraftServerInstance() == null
        || FMLCommonHandler.instance().getMinecraftServerInstance().worldServers == null) {
      return false;
    }

    WorldServer[] servers = FMLCommonHandler.instance().getMinecraftServerInstance().worldServers;

    for (int i = 0; i < servers.length; i++) {
      WorldServer world = servers[i];

      try {
        Class<?> controllerClass =
            Class.forName(
                "micdoodle8.mods.galacticraft.planets.mars.tile.TileEntityLaunchController");

        for (TileEntity tile : new ArrayList<TileEntity>(world.loadedTileEntityList)) {
          if (tile != null) {
            tile = world.getTileEntity(tile.getPos());
            if (tile == null) continue;

            try {
              controllerClass.cast(tile);
            } catch (ClassCastException e) {
              continue;
            }

            int controllerFrequency = controllerClass.getField("frequency").getInt(tile);

            if (destFreq == controllerFrequency) {
              boolean targetSet = false;

              blockLoop:
              for (int x = -2; x <= 2; x++) {
                for (int z = -2; z <= 2; z++) {
                  BlockPos pos = new BlockPos(tile.getPos().add(x, 0, z));
                  Block block = world.getBlockState(pos).getBlock();

                  if (block instanceof BlockLandingPadFull) {
                    if (doSet) {
                      this.targetVec = pos;
                    }

                    targetSet = true;
                    break blockLoop;
                  }
                }
              }

              if (doSet) {
                this.targetDimension = tile.getWorld().provider.getDimensionId();
              }

              if (!targetSet) {
                if (doSet) {
                  this.targetVec = null;
                }

                return false;
              } else {
                return true;
              }
            }
          }
        }
      } catch (Exception e) {
        e.printStackTrace();
      }
    }

    return false;
  }