@Override
 public void addCollisionBoxesToList(
     World world, int i, int j, int k, AxisAlignedBB axisalignedbb, List list, Entity entity) {
   setBlockBoundsBasedOnState(world, i, j, k);
   super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, list, entity);
   setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.375F);
 }