@Override public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { IBlockState soil = worldIn.getBlockState(pos.down()); return super.canPlaceBlockAt(worldIn, pos) && soil.getBlock() .canSustainPlant(soil, worldIn, pos.down(), net.minecraft.util.EnumFacing.UP, this); }
@Override protected void generateStalagmiteBase(World world, Random random, BlockPos botY, int aux) { if (world.getBlockState(botY.down()) == Blocks.stone) world.setBlockState(botY.down(), Blocks.sandstone.getDefaultState(), 2); super.generateStalagmiteBase(world, random, botY, aux); Utils.convertToSandType(world, random, botY); }
public void generateStructures(World world, Random rand, BlockPos position, int radius) { for (int i = 0; radius >= 0 && i < 3; ++i) { int j = radius + rand.nextInt(2); int k = (radius + rand.nextInt(2)); int l = radius + rand.nextInt(2); float f = (float) (j + k + l) * 0.333F + 0.5F; for (BlockPos blockpos : BlockPos.getAllInBox(position.add(-j, -k, -l), position.add(j, k, l))) { if (blockpos.distanceSq(position) <= (double) (f * f) && world.isAirBlock(blockpos) && world .getBlockState(blockpos.down()) .getBlock() .getUnlocalizedName() .contains("frozen")) { int chance = rand.nextInt(100); if (chance < 4) { int chance2 = rand.nextInt(20); System.out.println(chance2); switch (chance2) { default: generateGoldPile(world, rand, blockpos); break; case 1: generateArchNS(world, rand, blockpos); break; case 2: generateArchEW(world, rand, blockpos); break; } } } } } }
/** * returns whether or not there is dirt underneath the block where the tree will be grown. It also * generates dirt around the block in a 2x2 square if there is dirt underneath the blockpos. */ private boolean ensureDirtsUnderneath(BlockPos pos, World worldIn) { BlockPos blockpos = pos.down(); IBlockState state = worldIn.getBlockState(blockpos); boolean isSoil = state .getBlock() .canSustainPlant( state, worldIn, blockpos, net.minecraft.util.EnumFacing.UP, ((net.minecraft.block.BlockSapling) Blocks.SAPLING)); if (isSoil && pos.getY() >= 2) { this.onPlantGrow(worldIn, blockpos, pos); this.onPlantGrow(worldIn, blockpos.east(), pos); this.onPlantGrow(worldIn, blockpos.south(), pos); this.onPlantGrow(worldIn, blockpos.south().east(), pos); return true; } else { return false; } }
@Override public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (worldIn.getGameRules().getBoolean("doFireTick")) { if (!canPlaceBlockAt(worldIn, pos)) worldIn.setBlockToAir(pos); if (worldIn.isRaining() && canDie(worldIn, pos)) worldIn.setBlockToAir(pos); else { int i = state.getValue(AGE).intValue(); if (i < 4) { state = state.withProperty(AGE, Integer.valueOf(i + rand.nextInt(3) / 2)); worldIn.setBlockState(pos, state, 4); } worldIn.scheduleUpdate(pos, this, tickRate(worldIn) + rand.nextInt(10)); if (!canNeighborCatchFire(worldIn, pos)) { if (!worldIn.getBlockState(pos.down()).isSideSolid(worldIn, pos.down(), EnumFacing.UP) || i > 3) worldIn.setBlockToAir(pos); return; } if (!this.canCatchFire(worldIn, pos.down(), EnumFacing.UP) && i >= 4 && rand.nextInt(4) == 0) { worldIn.setBlockToAir(pos); return; } boolean flag1 = worldIn.isBlockinHighHumidity(pos); int j = 0; if (flag1) j = -50; tryCatchFire(worldIn, pos.east(), 300 + j, rand, i, EnumFacing.WEST); tryCatchFire(worldIn, pos.west(), 300 + j, rand, i, EnumFacing.EAST); tryCatchFire(worldIn, pos.down(), 250 + j, rand, i, EnumFacing.UP); tryCatchFire(worldIn, pos.up(), 250 + j, rand, i, EnumFacing.DOWN); tryCatchFire(worldIn, pos.north(), 300 + j, rand, i, EnumFacing.SOUTH); tryCatchFire(worldIn, pos.south(), 300 + j, rand, i, EnumFacing.NORTH); for (int k = -1; k <= 1; ++k) for (int l = -1; l <= 1; ++l) for (int i1 = -1; i1 <= 4; ++i1) if (k != 0 || i1 != 0 || l != 0) { int j1 = 100; if (i1 > 1) j1 += (i1 - 1) * 100; BlockPos blockpos = pos.add(k, i1, l); int k1 = getNeighborEncouragement(worldIn, blockpos); if (k1 > 0) { int l1 = (k1 + 40 + worldIn.getDifficulty().getDifficultyId() * 7) / (i + 30); if (flag1) l1 /= 2; if (l1 > 0 && rand.nextInt(j1) <= l1 && (!worldIn.isRaining() || !canDie(worldIn, blockpos))) { int i2 = i + rand.nextInt(5) / 4; if (i2 > 15) i2 = 15; worldIn.setBlockState( blockpos, state.withProperty(AGE, Integer.valueOf(i2)), 3); } } } } } }
public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return worldIn.getBlockState(pos.down()).getMaterial().isSolid() ? super.canPlaceBlockAt(worldIn, pos) : false; }
public boolean canBlockStay(World world, BlockPos pos) { return world.getBlockState(pos.down()).isOpaqueCube(); }
// Copied from vanila skull itemBlock. Relevant edits are indicated. @Nonnull @Override public EnumActionResult onItemUse( ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (facing == EnumFacing.DOWN) { return EnumActionResult.FAIL; } else { if (worldIn.getBlockState(pos).getBlock().isReplaceable(worldIn, pos)) { facing = EnumFacing.UP; pos = pos.down(); } IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); boolean flag = block.isReplaceable(worldIn, pos); if (!flag) { if (!worldIn.getBlockState(pos).getMaterial().isSolid() && !worldIn.isSideSolid(pos, facing, true)) { return EnumActionResult.FAIL; } pos = pos.offset(facing); } if (playerIn.canPlayerEdit(pos, facing, stack) && Blocks.SKULL.canPlaceBlockAt(worldIn, pos)) { if (worldIn.isRemote) { return EnumActionResult.SUCCESS; } else { worldIn.setBlockState( pos, ModBlocks.gaiaHead.getDefaultState().withProperty(BlockSkull.FACING, facing), 11); // Botania - skull -> gaia head int i = 0; if (facing == EnumFacing.UP) { i = MathHelper.floor_double(playerIn.rotationYaw * 16.0F / 360.0F + 0.5D) & 15; } TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntitySkull) { TileEntitySkull tileentityskull = (TileEntitySkull) tileentity; if (stack.getMetadata() == 3) // Botania - do not retrieve skins { /*GameProfile gameprofile = null; if (stack.hasTagCompound()) { NBTTagCompound nbttagcompound = stack.getTagCompound(); if (nbttagcompound.hasKey("SkullOwner", 10)) { gameprofile = NBTUtil.readGameProfileFromNBT(nbttagcompound.getCompoundTag("SkullOwner")); } else if (nbttagcompound.hasKey("SkullOwner", 8) && !nbttagcompound.getString("SkullOwner").isEmpty()) { gameprofile = new GameProfile((UUID)null, nbttagcompound.getString("SkullOwner")); } } tileentityskull.setPlayerProfile(gameprofile);*/ } else { tileentityskull.setType(3); // Botania - Force type to 3 (humanoid) } tileentityskull.setSkullRotation(i); Blocks.SKULL.checkWitherSpawn(worldIn, pos, tileentityskull); } --stack.stackSize; return EnumActionResult.SUCCESS; } } else { return EnumActionResult.FAIL; } } }
@Override public boolean generate(World world, Random rand, BlockPos pos) { int i1 = rand.nextInt(2) + 2; int j1 = -i1 - 1; int k1 = i1 + 1; int i2 = rand.nextInt(2) + 2; int j2 = -i2 - 1; int k2 = i2 + 1; int count = 0; for (int x = j1; x <= k1; ++x) { for (int y = -1; y <= 4; ++y) { for (int z = j2; z <= k2; ++z) { BlockPos blockpos = pos.add(x, y, z); Material material = world.getBlockState(blockpos).getMaterial(); boolean flag = material.isSolid(); if (y == -1 && !flag) { return false; } if (y == 4 && !flag) { return false; } if ((x == j1 || x == k1 || z == j2 || z == k2) && y == 0 && world.isAirBlock(blockpos) && world.isAirBlock(blockpos.up())) { ++count; } } } } if (count >= 1 && count <= 5) { int type = rand.nextInt(2); IBlockState state1; IBlockState state2; switch (type) { case 1: state1 = Blocks.STONEBRICK.getDefaultState(); state2 = Blocks.STONEBRICK .getDefaultState() .withProperty(BlockStoneBrick.VARIANT, BlockStoneBrick.EnumType.MOSSY); default: state1 = Blocks.COBBLESTONE.getDefaultState(); state2 = Blocks.MOSSY_COBBLESTONE.getDefaultState(); } for (int x = j1; x <= k1; ++x) { for (int y = 3; y >= -1; --y) { for (int z = j2; z <= k2; ++z) { BlockPos blockpos = pos.add(x, y, z); if (x != j1 && y != -1 && z != j2 && x != k1 && y != 4 && z != k2) { if (world.getBlockState(blockpos).getBlock() != Blocks.CHEST) { world.setBlockToAir(blockpos); } } else if (blockpos.getY() >= 0 && !world.getBlockState(blockpos.down()).getMaterial().isSolid()) { world.setBlockToAir(blockpos); } else if (world.getBlockState(blockpos).getMaterial().isSolid() && world.getBlockState(blockpos).getBlock() != Blocks.CHEST) { if (y == -1 && rand.nextInt(4) != 0) { world.setBlockState(blockpos, state2, 2); } else { world.setBlockState(blockpos, state1, 2); } } } } } for (int i = 0; i < 2; ++i) { for (int j = 0; j < 3; ++j) { int x = pos.getX() + rand.nextInt(i1 * 2 + 1) - i1; int y = pos.getY(); int z = pos.getZ() + rand.nextInt(i2 * 2 + 1) - i2; BlockPos blockpos = new BlockPos(x, y, z); if (world.isAirBlock(blockpos)) { count = 0; for (EnumFacing face : EnumFacing.Plane.HORIZONTAL) { if (world.getBlockState(blockpos.offset(face)).getMaterial().isSolid()) { ++count; } } if (count == 1) { world.setBlockState( blockpos, Blocks.CHEST.correctFacing(world, blockpos, Blocks.CHEST.getDefaultState()), 2); TileEntity tile = world.getTileEntity(blockpos); if (tile != null && tile instanceof TileEntityChest) { ((TileEntityChest) tile) .setLootTable(LootTableList.CHESTS_SIMPLE_DUNGEON, rand.nextLong()); } break; } } } } world.setBlockState(pos, Blocks.MOB_SPAWNER.getDefaultState(), 2); TileEntity tile = world.getTileEntity(pos); if (tile != null && tile instanceof TileEntityMobSpawner) { ((TileEntityMobSpawner) tile).getSpawnerBaseLogic().setEntityName(pickMobSpawner(rand)); } else { CaveLog.warning( "Failed to fetch mob spawner entity at (" + pos.getX() + ", " + pos.getY() + ", " + pos.getZ() + ")"); } return true; } return false; }