Example #1
0
 public void func_579_b(int p_579_1_) {
   GL11.glDisable(2896);
   GL11.glDisable(2912);
   Tessellator var2 = Tessellator.field_1512_a;
   GL11.glBindTexture(3553, this.field_945_b.field_6315_n.func_1070_a("/gui/background.png"));
   GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
   float var3 = 32.0F;
   var2.func_977_b();
   var2.func_990_b(4210752);
   var2.func_983_a(
       0.0D,
       (double) this.field_950_d,
       0.0D,
       0.0D,
       (double) ((float) this.field_950_d / var3 + (float) p_579_1_));
   var2.func_983_a(
       (double) this.field_951_c,
       (double) this.field_950_d,
       0.0D,
       (double) ((float) this.field_951_c / var3),
       (double) ((float) this.field_950_d / var3 + (float) p_579_1_));
   var2.func_983_a(
       (double) this.field_951_c,
       0.0D,
       0.0D,
       (double) ((float) this.field_951_c / var3),
       (double) p_579_1_);
   var2.func_983_a(0.0D, 0.0D, 0.0D, 0.0D, (double) p_579_1_);
   var2.func_982_a();
 }
 protected void func_22015_a(
     EntityPlayer p_22015_1_, double p_22015_2_, double p_22015_4_, double p_22015_6_) {
   if (Minecraft.func_22006_t() && p_22015_1_ != this.field_191_a.field_22188_h) {
     float var8 = 1.6F;
     float var9 = 0.016666668F * var8;
     float var10 = p_22015_1_.func_379_d(this.field_191_a.field_22188_h);
     float var11 = p_22015_1_.func_381_o() ? 32.0F : 64.0F;
     if (var10 < var11) {
       String var12 = p_22015_1_.field_771_i;
       if (!p_22015_1_.func_381_o()) {
         if (p_22015_1_.func_22051_K()) {
           this.func_22013_a(p_22015_1_, var12, p_22015_2_, p_22015_4_ - 1.5D, p_22015_6_, 64);
         } else {
           this.func_22013_a(p_22015_1_, var12, p_22015_2_, p_22015_4_, p_22015_6_, 64);
         }
       } else {
         FontRenderer var13 = this.func_6329_a();
         GL11.glPushMatrix();
         GL11.glTranslatef(
             (float) p_22015_2_ + 0.0F, (float) p_22015_4_ + 2.3F, (float) p_22015_6_);
         GL11.glNormal3f(0.0F, 1.0F, 0.0F);
         GL11.glRotatef(-this.field_191_a.field_1225_i, 0.0F, 1.0F, 0.0F);
         GL11.glRotatef(this.field_191_a.field_1224_j, 1.0F, 0.0F, 0.0F);
         GL11.glScalef(-var9, -var9, var9);
         GL11.glDisable(2896);
         GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F);
         GL11.glDepthMask(false);
         GL11.glEnable(3042);
         GL11.glBlendFunc(770, 771);
         Tessellator var14 = Tessellator.field_1512_a;
         GL11.glDisable(3553);
         var14.func_977_b();
         int var15 = var13.func_871_a(var12) / 2;
         var14.func_986_a(0.0F, 0.0F, 0.0F, 0.25F);
         var14.func_991_a((double) (-var15 - 1), -1.0D, 0.0D);
         var14.func_991_a((double) (-var15 - 1), 8.0D, 0.0D);
         var14.func_991_a((double) (var15 + 1), 8.0D, 0.0D);
         var14.func_991_a((double) (var15 + 1), -1.0D, 0.0D);
         var14.func_982_a();
         GL11.glEnable(3553);
         GL11.glDepthMask(true);
         var13.func_873_b(var12, -var13.func_871_a(var12) / 2, 0, 553648127);
         GL11.glEnable(2896);
         GL11.glDisable(3042);
         GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
         GL11.glPopMatrix();
       }
     }
   }
 }
  public void func_1198_a() {
    if (!field_1738_u) {
      return;
    }
    field_1762_b++;
    int i = field_1761_c;
    int j = field_1760_d;
    int k = field_1759_e;
    int l = field_1761_c + field_1758_f;
    int i1 = field_1760_d + field_1757_g;
    int j1 = field_1759_e + field_1756_h;
    for (int k1 = 0; k1 < 2; k1++) {
      field_1748_p[k1] = true;
    }

    Chunk.field_1540_a = false;
    HashSet hashset = new HashSet();
    hashset.addAll(field_1745_B);
    field_1745_B.clear();
    int l1 = 1;
    ChunkCache chunkcache =
        new ChunkCache(field_1763_a, i - l1, j - l1, k - l1, l + l1, i1 + l1, j1 + l1);
    RenderBlocks renderblocks = new RenderBlocks(chunkcache);
    field_40590_G = 0;
    int i2 = 0;
    do {
      if (i2 >= 2) {
        break;
      }
      boolean flag = false;
      boolean flag1 = false;
      boolean flag2 = false;
      for (int j2 = j; j2 < i1; j2++) {
        for (int k2 = k; k2 < j1; k2++) {
          for (int l2 = i; l2 < l; l2++) {
            int i3 = chunkcache.func_600_a(l2, j2, k2);
            if (i3 <= 0) {
              continue;
            }
            if (!flag2) {
              flag2 = true;
              GL11.glNewList(field_1744_C + i2, 4864);
              GL11.glPushMatrix();
              func_1203_g();
              float f = 1.000001F;
              GL11.glTranslatef(
                  (float) (-field_1756_h) / 2.0F,
                  (float) (-field_1757_g) / 2.0F,
                  (float) (-field_1756_h) / 2.0F);
              GL11.glScalef(f, f, f);
              GL11.glTranslatef(
                  (float) field_1756_h / 2.0F,
                  (float) field_1757_g / 2.0F,
                  (float) field_1756_h / 2.0F);
              field_1742_D.func_977_b();
              field_1742_D.func_984_b(-field_1761_c, -field_1760_d, -field_1759_e);
            }
            if (i2 == 0 && Block.field_342_q[i3]) {
              TileEntity tileentity = chunkcache.func_603_b(l2, j2, k2);
              if (TileEntityRenderer.field_1554_a.func_1028_a(tileentity)) {
                field_1745_B.add(tileentity);
              }
            }
            Block block = Block.field_345_n[i3];
            int j3 = block.func_234_g();
            if (i2 == 0 && renderblocks.func_35927_a(l2, j2, k2, i2)) {
              flag1 = true;
            }
            if (j3 != i2) {
              flag = true;
              continue;
            }
            if (j3 == i2) {
              flag1 |= renderblocks.func_1234_a(block, l2, j2, k2);
            }
          }
        }
      }

      if (flag2) {
        field_40590_G += field_1742_D.func_982_a();
        GL11.glPopMatrix();
        GL11.glEndList();
        field_1742_D.func_984_b(0.0D, 0.0D, 0.0D);
      } else {
        flag1 = false;
      }
      if (flag1) {
        field_1748_p[i2] = false;
      }
      if (!flag) {
        break;
      }
      i2++;
    } while (true);
    HashSet hashset1 = new HashSet();
    hashset1.addAll(field_1745_B);
    hashset1.removeAll(hashset);
    field_1737_F.addAll(hashset1);
    hashset.removeAll(field_1745_B);
    field_1737_F.removeAll(hashset);
    field_1747_A = Chunk.field_1540_a;
    field_1739_E = true;
  }
  public void func_40446_a(
      TileEntityEndPortal tileentityendportal, double d, double d1, double d2, float f) {
    float f1 = (float) field_6509_a.field_1545_j;
    float f2 = (float) field_6509_a.field_1544_k;
    float f3 = (float) field_6509_a.field_1543_l;
    GL11.glDisable(2896);
    Random random = new Random(31100L);
    float f4 = 0.75F;
    for (int i = 0; i < 16; i++) {
      GL11.glPushMatrix();
      float f5 = 16 - i;
      float f6 = 0.0625F;
      float f7 = 1.0F / (f5 + 1.0F);
      if (i == 0) {
        func_6507_a("/misc/tunnel.png");
        f7 = 0.1F;
        f5 = 65F;
        f6 = 0.125F;
        GL11.glEnable(3042);
        GL11.glBlendFunc(770, 771);
      }
      if (i == 1) {
        func_6507_a("/misc/particlefield.png");
        GL11.glEnable(3042);
        GL11.glBlendFunc(1, 1);
        f6 = 0.5F;
      }
      float f8 = (float) (-(d1 + (double) f4));
      float f9 = f8 + ActiveRenderInfo.field_41072_b;
      float f10 = f8 + f5 + ActiveRenderInfo.field_41072_b;
      float f11 = f9 / f10;
      f11 = (float) (d1 + (double) f4) + f11;
      GL11.glTranslatef(f1, f11, f3);
      GL11.glTexGeni(8192, 9472, 9217);
      GL11.glTexGeni(8193, 9472, 9217);
      GL11.glTexGeni(8194, 9472, 9217);
      GL11.glTexGeni(8195, 9472, 9216);
      GL11.glTexGen(8192, 9473, func_40447_a(1.0F, 0.0F, 0.0F, 0.0F));
      GL11.glTexGen(8193, 9473, func_40447_a(0.0F, 0.0F, 1.0F, 0.0F));
      GL11.glTexGen(8194, 9473, func_40447_a(0.0F, 0.0F, 0.0F, 1.0F));
      GL11.glTexGen(8195, 9474, func_40447_a(0.0F, 1.0F, 0.0F, 0.0F));
      GL11.glEnable(3168);
      GL11.glEnable(3169);
      GL11.glEnable(3170);
      GL11.glEnable(3171);
      GL11.glPopMatrix();
      GL11.glMatrixMode(5890);
      GL11.glPushMatrix();
      GL11.glLoadIdentity();
      GL11.glTranslatef(0.0F, (float) (System.currentTimeMillis() % 0xaae60L) / 700000F, 0.0F);
      GL11.glScalef(f6, f6, f6);
      GL11.glTranslatef(0.5F, 0.5F, 0.0F);
      GL11.glRotatef((float) (i * i * 4321 + i * 9) * 2.0F, 0.0F, 0.0F, 1.0F);
      GL11.glTranslatef(-0.5F, -0.5F, 0.0F);
      GL11.glTranslatef(-f1, -f3, -f2);
      f9 = f8 + ActiveRenderInfo.field_41072_b;
      GL11.glTranslatef(
          (ActiveRenderInfo.field_41074_a * f5) / f9,
          (ActiveRenderInfo.field_41073_c * f5) / f9,
          -f2);
      Tessellator tessellator = Tessellator.field_1512_a;
      tessellator.func_977_b();
      f11 = random.nextFloat() * 0.5F + 0.1F;
      float f12 = random.nextFloat() * 0.5F + 0.4F;
      float f13 = random.nextFloat() * 0.5F + 0.5F;
      if (i == 0) {
        f11 = f12 = f13 = 1.0F;
      }
      tessellator.func_986_a(f11 * f7, f12 * f7, f13 * f7, 1.0F);
      tessellator.func_991_a(d, d1 + (double) f4, d2);
      tessellator.func_991_a(d, d1 + (double) f4, d2 + 1.0D);
      tessellator.func_991_a(d + 1.0D, d1 + (double) f4, d2 + 1.0D);
      tessellator.func_991_a(d + 1.0D, d1 + (double) f4, d2);
      tessellator.func_982_a();
      GL11.glPopMatrix();
      GL11.glMatrixMode(5888);
    }

    GL11.glDisable(3042);
    GL11.glDisable(3168);
    GL11.glDisable(3169);
    GL11.glDisable(3170);
    GL11.glDisable(3171);
    GL11.glEnable(2896);
  }