/** Called to update the entity's position/logic. */ @Override public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float) ((Math.atan2(this.motionX, this.motionZ) * 180D) / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) ((Math.atan2(this.motionY, f) * 180D) / Math.PI); } int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); if (i > 0) { Block.blocksList[i].setBlockBoundsBasedOnState( this.worldObj, this.xTile, this.yTile, this.zTile); AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool( this.worldObj, this.xTile, this.yTile, this.zTile); if (axisalignedbb != null && axisalignedbb.isVecInside( Vec3.func_72437_a().func_72345_a(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { this.arrowShake--; } if (this.inGround) { int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); if (j != this.inTile || k != this.inData) { this.inGround = false; this.motionX *= this.rand.nextFloat() * 0.2F; this.motionY *= this.rand.nextFloat() * 0.2F; this.motionZ *= this.rand.nextFloat() * 0.2F; this.ticksInGround = 0; this.ticksInAir = 0; return; } this.ticksInGround++; if (this.ticksInGround == 1200) { setDead(); } return; } this.ticksInAir++; Vec3 vec3 = Vec3.func_72437_a().func_72345_a(this.posX, this.posY, this.posZ); Vec3 vec3_1 = Vec3.func_72437_a() .func_72345_a( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec3_1, false, true); vec3 = Vec3.func_72437_a().func_72345_a(this.posX, this.posY, this.posZ); vec3_1 = Vec3.func_72437_a() .func_72345_a( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec3_1 = Vec3.func_72437_a() .func_72345_a( movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.boundingBox .addCoord(this.motionX, this.motionY, this.motionZ) .expand(1.0D, 1.0D, 1.0D)); double d = 0.0D; Iterator iterator = list.iterator(); do { if (!iterator.hasNext()) { break; } Entity entity1 = (Entity) iterator.next(); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { float f5 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f5, f5, f5); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec3_1); if (movingobjectposition1 != null) { double d1 = vec3.distanceTo(movingobjectposition1.hitVec); if (d1 < d || d == 0.0D) { entity = entity1; d = d1; } } } } while (true); if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { float f1 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int i1 = MathHelper.func_76143_f(f1 * this.damage); if (func_70241_g()) { i1 += this.rand.nextInt(i1 / 2 + 2); } DamageSource damagesource = null; if (this.shootingEntity == null) { damagesource = DamageSource.causeArrowDamage(this, this); } else { damagesource = DamageSource.causeArrowDamage(this, this.shootingEntity); } if (isBurning()) { movingobjectposition.entityHit.setFire(5); } if (movingobjectposition.entityHit.attackEntityFrom(damagesource, i1)) { if (movingobjectposition.entityHit instanceof EntityLiving) { ((EntityLiving) movingobjectposition.entityHit).arrowHitTempCounter++; if (this.knockbackStrength > 0) { float f7 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); if (f7 > 0.0F) { movingobjectposition.entityHit.addVelocity( (this.motionX * this.knockbackStrength * 0.60000002384185791D) / f7, 0.10000000000000001D, (this.motionZ * this.knockbackStrength * 0.60000002384185791D) / f7); } } } this.worldObj.playSoundAtEntity( this, "random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); setDead(); } else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180F; this.prevRotationYaw += 180F; this.ticksInAir = 0; } } else { this.xTile = movingobjectposition.blockX; this.yTile = movingobjectposition.blockY; this.zTile = movingobjectposition.blockZ; this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); this.motionX = (float) (movingobjectposition.hitVec.xCoord - this.posX); this.motionY = (float) (movingobjectposition.hitVec.yCoord - this.posY); this.motionZ = (float) (movingobjectposition.hitVec.zCoord - this.posZ); float f2 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= (this.motionX / f2) * 0.05000000074505806D; this.posY -= (this.motionY / f2) * 0.05000000074505806D; this.posZ -= (this.motionZ / f2) * 0.05000000074505806D; this.worldObj.playSoundAtEntity( this, "random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; func_70243_d(false); } } if (func_70241_g()) { for (int l = 0; l < 4; l++) { this.worldObj.spawnParticle( "crit", this.posX + (this.motionX * l) / 4D, this.posY + (this.motionY * l) / 4D, this.posZ + (this.motionZ * l) / 4D, -this.motionX, -this.motionY + 0.20000000000000001D, -this.motionZ); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; float f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float) ((Math.atan2(this.motionX, this.motionZ) * 180D) / Math.PI); for (this.rotationPitch = (float) ((Math.atan2(this.motionY, f3) * 180D) / Math.PI); this.rotationPitch - this.prevRotationPitch < -180F; this.prevRotationPitch -= 360F) {} for (; this.rotationPitch - this.prevRotationPitch >= 180F; this.prevRotationPitch += 360F) {} for (; this.rotationYaw - this.prevRotationYaw < -180F; this.prevRotationYaw -= 360F) {} for (; this.rotationYaw - this.prevRotationYaw >= 180F; this.prevRotationYaw += 360F) {} this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f4 = 0.99F; float f6 = 0.05F; if (isInWater()) { for (int j1 = 0; j1 < 4; j1++) { float f8 = 0.25F; this.worldObj.spawnParticle( "bubble", this.posX - this.motionX * f8, this.posY - this.motionY * f8, this.posZ - this.motionZ * f8, this.motionX, this.motionY, this.motionZ); } f4 = 0.8F; } this.motionX *= f4; this.motionY *= f4; this.motionZ *= f4; this.motionY -= f6; setPosition(this.posX, this.posY, this.posZ); func_70017_D(); }