Example #1
0
  public static String getPlayerLanguage(Player player) {
    if (!(player instanceof CraftPlayer)) {
      return "en_US";
    }
    EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
    try {
      Field field = entityPlayer.getClass().getDeclaredField("locale");
      field.setAccessible(true);

      return (String) field.get(entityPlayer);
    } catch (Exception e) {
      return "en_US";
    }
  }
Example #2
0
  /**
   * チェストインベントリを開く
   *
   * @param p
   * @param x
   * @param y
   * @param z
   * @return
   */
  public static boolean openChestInventory(
      Player bukkitPlayer, int x, int y, int z, boolean doAnimate) {
    EntityPlayer player = ((CraftPlayer) bukkitPlayer).getHandle();
    World world = player.world;
    Object chest = (TileEntityChest) world.getTileEntity(x, y, z);
    if (chest == null) return false;

    final String label = "ラージチェスト";
    if (world.getType(x - 1, y, z) == Blocks.CHEST)
      chest =
          new InventoryLargeChest(
              label, (TileEntityChest) world.getTileEntity(x - 1, y, z), (IInventory) chest);
    if (world.getType(x + 1, y, z) == Blocks.CHEST)
      chest =
          new InventoryLargeChest(
              label, (IInventory) chest, (TileEntityChest) world.getTileEntity(x + 1, y, z));
    if (world.getType(x, y, z - 1) == Blocks.CHEST)
      chest =
          new InventoryLargeChest(
              label, (TileEntityChest) world.getTileEntity(x, y, z - 1), (IInventory) chest);
    if (world.getType(x, y, z + 1) == Blocks.CHEST)
      chest =
          new InventoryLargeChest(
              label, (IInventory) chest, (TileEntityChest) world.getTileEntity(x, y, z + 1));

    if (doAnimate) {
      player.openContainer((IInventory) chest);
    } else {
      try {
        int id = 0;
        try {
          Field windowID = player.getClass().getDeclaredField("containerCounter");
          windowID.setAccessible(true);
          id = windowID.getInt(player);
          id = id % 100 + 1;
          windowID.setInt(player, id);
        } catch (NoSuchFieldException ignore) {
        }

        // TODO temp fix, may broken on 1.5
        player.playerConnection.sendPacket(
            new PacketPlayOutOpenWindow(
                id,
                0,
                ((IInventory) chest).getInventoryName(),
                ((IInventory) chest).getSize(),
                true));
        // player.playerConnection.sendPacket(new Packet100OpenWindow(id, 0, ((IInventory)
        // chest).getName(), ((IInventory) chest).getSize()));
        player.activeContainer = new CBContainerChest(player.inventory, ((IInventory) chest));
        player.activeContainer.windowId = id;
        player.activeContainer.addSlotListener(player);
        return false;
      } catch (Exception ex) {
        ex.printStackTrace();
        Util.message(bukkitPlayer, "&cError while sending chest inventory without animation");
      }
    }

    return true;
  }