public static IBlockState[][][] getStateMap( EnumFacing dir, String mapName, IBlockState wallBlock, IBlockState wallBlock_external, IBlockState floorBlock, IBlockState ceilBlock, IBlockState fenceBlock, IBlockState carpetBlock, IBlockState glass1, IBlockState glass2, IBlockState glass3, IBlockState window, IBlockState mineral, int dyeColorIndex) { final boolean hasShop = fenceBlock != null; final boolean hasBeacon = !hasShop && mineral != null; final int mapIndex = EnumStateMap.valueOf(mapName).ordinal(); final Map<EnumFacing, IBlockState[][][]> map = maps.get(wallBlock_external)[mapIndex]; final IBlockState[][][] stateMap; final IBlockState air2 = Blocks.AIR.getDefaultState(), lever = !hasBeacon ? Blocks.LEVER.getStateFromMeta(7) : glass2 != null ? glass2 : air2, glass = Blocks.GLASS.getDefaultState(), lamp = !hasBeacon ? Blocks.REDSTONE_LAMP.getDefaultState() : glass1, wire = !hasBeacon ? Blocks.REDSTONE_WIRE.getDefaultState() : air2; if (mapName.startsWith("MINI_TOWER_TOP")) { EnumFacing pressurePlateDir = null; if (floorBlock.getBlock() instanceof BlockTrapDoor) { pressurePlateDir = floorBlock.getValue(BlockTrapDoor.FACING); floorBlock = MazeTowers.BlockMazeTowerThreshold.getDefaultState(); } map.put( dir, !hasShop ? getTopMap( air2, wallBlock_external, carpetBlock, window, floorBlock, lever, mineral, pressurePlateDir) : getTopMapShop(air2, wallBlock_external, carpetBlock, window, fenceBlock, mineral)); } else if (mapName.startsWith("MINI_TOWER_ROOF")) { if (mapName.equals("MINI_TOWER_ROOF_WIRE")) map.put(dir, getRoofWire(air2, wallBlock_external, wire, glass3)); else map.put(dir, getRoof(fenceBlock, glass, glass1, glass2, glass3)); } else if (mapName.startsWith("MINI_TOWER_CEILING_")) map.put(dir, getCeiling(air2, wallBlock_external, wallBlock, ceilBlock, glass1, lamp)); else if (mapName.equals("MINI_TOWER_BASE")) { map.get(dir)[0][4][4] = floorBlock; } return map.get(dir); }
public static IBlockState[][][][] getRawMapsForTower(MazeTower tower) { final EnumDyeColor[] dyeColors = tower.getDyeColors(); final IBlockState air = tower.air, air2 = Blocks.AIR.getDefaultState(), wall = tower.wallBlock_external, wall2 = tower.wallBlock, floor = tower.floorBlock, c = tower.ceilBlock, fence = tower.fenceBlock, floor2 = !(wall.getBlock() instanceof BlockPrismarine) ? floor : Blocks.SEA_LANTERN.getDefaultState(); final IBlockState[] carpet = new IBlockState[] { tower.getColourBlockState(Blocks.CARPET, dyeColors[0]), tower.getColourBlockState(Blocks.CARPET, dyeColors[1]), tower.getColourBlockState(Blocks.CARPET, dyeColors[2]) }, g = new IBlockState[] { tower.getColourBlockState(Blocks.STAINED_GLASS, dyeColors[0]), tower.getColourBlockState(Blocks.STAINED_GLASS, dyeColors[1]), tower.getColourBlockState(Blocks.STAINED_GLASS, dyeColors[2]) }, window = new IBlockState[] { tower.getColourBlockState(Blocks.STAINED_GLASS_PANE, dyeColors[0]), tower.getColourBlockState(Blocks.STAINED_GLASS_PANE, dyeColors[1]), tower.getColourBlockState(Blocks.STAINED_GLASS_PANE, dyeColors[2]) }; final IBlockState lever = Blocks.LEVER.getStateFromMeta(7), lamp = Blocks.REDSTONE_LAMP.getDefaultState(), wire = Blocks.REDSTONE_WIRE.getDefaultState(); final IBlockState[] stairs = tower.stairsBlock; final IBlockState[][][][] rawMaps = new IBlockState[][][][] { { { {null, null, null, wall, wall, wall, null, null, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, wall, floor, floor, floor, floor, floor, wall, null}, {wall, wall2, floor, floor, floor, floor, floor, wall2, wall}, {wall, wall2, floor, floor, floor2, floor, floor, wall2, wall}, {wall, wall2, floor, floor, floor, floor, floor, wall2, wall}, {null, wall, floor, floor, floor, floor, floor, wall, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, null, null, wall, wall, wall, null, null, null} } }, { { {null, null, null, wall, wall, wall, null, null, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, wall, wall, air, air, air, air, wall, null}, {wall, wall2, wall, air, air, air, air, wall2, wall}, {wall, wall2, wall, air, air, air, air, wall2, wall}, {wall, wall2, stairs[2], air, air, air, air, wall2, wall}, {null, wall, air, air, air, air, air, wall, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, null, null, wall, wall, wall, null, null, null} }, { {null, null, null, wall, wall, wall, null, null, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, wall, wall, air, air, air, air, wall, null}, {wall, wall2, wall, air, air, air, air, wall2, wall}, {wall, wall2, stairs[2], air, air, air, air, wall2, wall}, {wall, wall2, air, air, air, air, air, wall2, wall}, {null, wall, torch[3], air, air, air, air, wall, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, null, null, wall, wall, wall, null, null, null} }, { {null, null, null, wall, wall, wall, null, null, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, wall, floor, floor, floor, floor, floor, wall, null}, {wall, wall2, stairs[2], floor, floor, floor, floor, wall2, wall}, {wall, wall2, air, floor, floor2, floor, floor, wall2, wall}, {wall, wall2, air, floor, floor, floor, floor, wall2, wall}, {null, wall, air, floor, floor, floor, floor, wall, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, null, null, wall, wall, wall, null, null, null} }, { {null, null, null, wall, wall, wall, null, null, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, wall, air, stairs[3], wall, wall, wall, wall, null}, {wall, wall2, air, air, air, air, air, wall2, wall}, {wall, wall2, air, air, air, air, air, wall2, wall}, {wall, wall2, air, air, air, air, air, wall2, wall}, {null, wall, air, air, air, air, air, wall, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, null, null, wall, wall, wall, null, null, null} }, { {null, null, null, wall, wall, wall, null, null, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, wall, torch[0], air, stairs[3], wall, wall, wall, null}, {wall, wall2, air, air, air, air, air, wall2, wall}, {wall, wall2, air, air, air, air, air, wall2, wall}, {wall, wall2, air, air, air, air, air, wall2, wall}, {null, wall, air, air, air, air, air, wall, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, null, null, wall, wall, wall, null, null, null} }, { {null, null, null, wall, wall, wall, null, null, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, wall, air, air, air, stairs[3], floor, wall, null}, {wall, wall2, floor, floor, floor, floor, floor, wall2, wall}, {wall, wall2, floor, floor, floor2, floor, floor, wall2, wall}, {wall, wall2, floor, floor, floor, floor, floor, wall2, wall}, {null, wall, floor, floor, floor, floor, floor, wall, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, null, null, wall, wall, wall, null, null, null} }, { {null, null, null, wall, wall, wall, null, null, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, wall, air, air, air, air, air, wall, null}, {wall, wall2, air, air, air, air, stairs[0], wall2, wall}, {wall, wall2, air, air, air, air, wall, wall2, wall}, {wall, wall2, air, air, air, air, wall, wall2, wall}, {null, wall, air, air, air, air, wall, wall, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, null, null, wall, wall, wall, null, null, null} }, { {null, null, null, wall, wall, wall, null, null, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, wall, air, air, air, air, torch[1], wall, null}, {wall, wall2, air, air, air, air, air, wall2, wall}, {wall, wall2, air, air, air, air, stairs[0], wall2, wall}, {wall, wall2, air, air, air, air, wall, wall2, wall}, {null, wall, air, air, air, air, wall, wall, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, null, null, wall, wall, wall, null, null, null} }, { {null, null, null, wall, wall, wall, null, null, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, wall, floor, floor, floor, floor, air, wall, null}, {wall, wall2, floor, floor, floor, floor, air, wall2, wall}, {wall, wall2, floor, floor, floor2, floor, air, wall2, wall}, {wall, wall2, floor, floor, floor, floor, stairs[0], wall2, wall}, {null, wall, floor, floor, floor, floor, floor, wall, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, null, null, wall, wall, wall, null, null, null} }, { {null, null, null, wall, wall, wall, null, null, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, wall, air, air, air, air, air, wall, null}, {wall, wall2, air, air, air, air, air, wall2, wall}, {wall, wall2, air, air, air, air, air, wall2, wall}, {wall, wall2, air, air, air, air, air, wall2, wall}, {null, wall, wall, wall, wall, stairs[1], air, wall, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, null, null, wall, wall, wall, null, null, null} }, { {null, null, null, wall, wall, wall, null, null, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, wall, air, air, air, air, air, wall, null}, {wall, wall2, air, air, air, air, air, wall2, wall}, {wall, wall2, air, air, air, air, air, wall2, wall}, {wall, wall2, air, air, air, air, air, wall2, wall}, {null, wall, wall, wall, stairs[1], air, torch[2], wall, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, null, null, wall, wall, wall, null, null, null} }, { {null, null, null, wall, wall, wall, null, null, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, wall, floor, floor, floor, floor, floor, wall, null}, {wall, wall2, floor, floor, floor, floor, floor, wall2, wall}, {wall, wall2, floor, floor, floor2, floor, floor, wall2, wall}, {wall, wall2, floor, floor, floor, floor, floor, wall2, wall}, {null, wall, floor, stairs[1], air, air, air, wall, null}, {null, null, wall, wall2, wall2, wall2, wall, null, null}, {null, null, null, wall, wall, wall, null, null, null} } }, getRoofWire(air2, wall, wire, wire), getRoof(fence, Blocks.GLASS.getDefaultState(), g[0], g[1], g[2]), getTopMap(air2, wall2, carpet[0], floor, window[0], lever, null, null), getTopMap(air2, wall2, carpet[1], floor, window[1], lever, null, null), getTopMap(air2, wall2, carpet[2], floor, window[2], lever, null, null), getCeiling(air2, wall, wall2, c, g[0], lamp), getCeiling(air2, wall, wall2, c, g[1], lamp), getCeiling(air2, wall, wall2, c, g[2], lamp), /*, { { { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c } }, { { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c }, { c, c, c, c, c, c, c, c, c, c, c, c, c, c, c, c } } }*/ }; rawMaps[EnumStateMap.MINI_TOWER_TOP_2.ordinal()][2] = rawMaps[EnumStateMap.MINI_TOWER_TOP_1.ordinal()][2]; rawMaps[EnumStateMap.MINI_TOWER_TOP_3.ordinal()][2] = rawMaps[EnumStateMap.MINI_TOWER_TOP_1.ordinal()][2]; return rawMaps; }
public static IBlockState[][][][] getStateMaps( EnumFacing dir, IBlockState wallBlock, IBlockState wallBlock_external, IBlockState floorBlock, IBlockState ceilBlock, IBlockState fenceBlock, IBlockState carpetBlock, IBlockState commonGlass, IBlockState topGlass2, IBlockState topGlass3, IBlockState beaconGlass2, IBlockState beaconGlass3, IBlockState window, IBlockState mineral, int dyeColorIndex, boolean hasShop) { final boolean hasBeacon = !hasShop && mineral != null; IBlockState[][][][] stateMap = new IBlockState[6][][][]; EnumFacing pressurePlateDir = null; int index = 0; for (EnumStateMap s : EnumStateMap.values()) { final String mapName = s.name(), lastChar = mapName.substring(mapName.length() - 1); if (StringUtils.isNumeric(lastChar)) { if (Integer.parseInt(lastChar) != dyeColorIndex + 1) continue; } final int mapIndex = EnumStateMap.valueOf(mapName).ordinal(); final Map<EnumFacing, IBlockState[][][]> map = maps.get(wallBlock_external)[mapIndex]; final IBlockState air = Blocks.AIR.getDefaultState(), lever = !hasBeacon ? Blocks.LEVER.getStateFromMeta(7) : beaconGlass2 != null ? beaconGlass2 : air, glass = Blocks.GLASS.getDefaultState(), lamp = !hasBeacon ? Blocks.REDSTONE_LAMP.getDefaultState() : commonGlass, wire = !hasBeacon ? Blocks.REDSTONE_WIRE.getDefaultState() : air; if (mapName.startsWith("MINI_TOWER_TOP")) map.put( dir, !hasShop ? getTopMap( air, wallBlock_external, carpetBlock, window, floorBlock, lever, mineral, pressurePlateDir) : getTopMapShop(air, wallBlock_external, carpetBlock, window, fenceBlock, mineral)); else if (mapName.startsWith("MINI_TOWER_ROOF")) { if (mapName.equals("MINI_TOWER_ROOF_WIRE")) map.put(dir, getRoofWire(air, wallBlock_external, wire, beaconGlass3)); else map.put(dir, getRoof(fenceBlock, glass, commonGlass, topGlass2, topGlass3)); } else if (mapName.startsWith("MINI_TOWER_CEILING_")) map.put(dir, getCeiling(air, wallBlock_external, wallBlock, ceilBlock, commonGlass, lamp)); else if (mapName.equals("MINI_TOWER_BASE")) { map.get(dir)[0][4][4] = floorBlock; if (floorBlock.getBlock() instanceof BlockTrapDoor) { pressurePlateDir = floorBlock.getValue(BlockTrapDoor.FACING); floorBlock = MazeTowers.BlockMazeTowerThreshold.getDefaultState(); } } stateMap[index++] = map.get(dir); } return stateMap; }