public void setRevengeTarget(EntityLivingBase livingBase) {
    super.setRevengeTarget(livingBase);

    if (livingBase != null) {
      this.angerTargetUUID = livingBase.getUniqueID();
    }
  }
Example #2
0
 public static EntityLivingBase searchEntityByIdRaw(UUID ID) {
   EntityLivingBase newEntity = null;
   for (Object o : Minecraft.getMinecraft().theWorld.loadedEntityList)
     if (isCorrectEntity(o, false)) {
       EntityLivingBase en = (EntityLivingBase) o;
       if (!(o instanceof EntityPlayerSP) && !en.isDead)
         if (newEntity == null && en.getUniqueID().equals(ID)) newEntity = en;
     }
   return newEntity;
 }
 /** Called when the block is placed in the world. */
 @Override
 public void onBlockPlacedBy(
     World par1World,
     int x,
     int y,
     int z,
     EntityLivingBase par5EntityLivingBase,
     ItemStack par6ItemStack) {
   TileEntity te = par1World.getTileEntity(x, y, z);
   ((TileEntityDoorController) te).setOwner(par5EntityLivingBase.getUniqueID().toString());
   ((TileEntityDoorController) te)
       .overrideTexture(
           ContentRegistry.DoorController,
           new ItemStack(Item.getItemFromBlock(ContentRegistry.DoorController)),
           ForgeDirection.getOrientation(1));
 }
Example #4
0
  // meant for server side global dimension scan, when to use though? with chunkloading and all this
  // might need to get used a lot... perhaps use a range based one
  // in fact, feed in a list of potentially loadable UUIDs while iterating over a list, for more
  // efficient processing
  private static Entity getEntityFromUUID(World parWorld, long UUIDMost, long UUIDLeast) {
    Entity ent = null;

    UUID uuid = new UUID(UUIDMost, UUIDLeast);
    List list = parWorld.loadedEntityList; // .getEntitiesWithinAABB(EntityLivingBase.class,
    // this.boundingBox.expand(10.0D, 10.0D, 10.0D));
    Iterator iterator = list.iterator();

    while (iterator.hasNext()) {
      EntityLivingBase entitylivingbase = (EntityLivingBase) iterator.next();

      if (entitylivingbase.getUniqueID().equals(uuid)) {
        ent = entitylivingbase;
        break;
      }
    }

    return ent;
  }
  @Override
  public int get_target_id(EntityLivingBase caster) throws SpellException {
    List lst;
    int count;

    lst = SpellUtils.getEntitiesAround(caster, 16.0d, 16.0d, 16.0d);
    count = 0;
    for (Object obj : lst) {
      if (obj instanceof EntityDoppleganger) {
        if (((EntityDoppleganger) obj).getOwnerId().equals(caster.getUniqueID().toString())) {
          count++;
          if (count == 2) {
            throw (new SpellException("You already have 2 Doppleganger summoned"));
          }
        }
      }
    }
    return (-1);
  }
Example #6
0
  public void render(
      EntityLivingBase entity, PartInfo info, double x, double y, double z, float partialTicks) {
    if (info.needsTextureCompile || info.getTexture() == null) {
      info.setTexture(TextureHelper.generateTexture(entity.getUniqueID(), info));
      info.needsTextureCompile = false;
    }

    GL11.glPushMatrix();

    IRenderHelper helper;
    // Support for Galacticraft as it adds its own EntityPlayer
    if (entity instanceof EntityPlayer) helper = getRenderHelper(EntityPlayer.class);
    else helper = getRenderHelper(entity.getClass());
    if (helper != null) {
      helper.onPreRenderTail(entity, this, info, x, y, z);
    }

    this.doRender(entity, info, partialTicks);
    GL11.glPopMatrix();
  }
Example #7
0
 @Override
 public void collideWithEntity(Entity entity) {
   if (target != null) {
     if (entity.getUniqueID().compareTo(target.getUniqueID()) == 0) {
       target.attackEntityFrom(DamageSource.generic, damage);
       this.getEntityWorld().removeEntity(this);
       for (int i = 0; i < 80; i++) {
         Roots.proxy.spawnParticleMagicAuraFX(
             getEntityWorld(),
             posX,
             posY + height / 2.0f,
             posZ,
             Math.pow(1.15f * (random.nextFloat() - 0.5f), 3.0),
             Math.pow(1.15f * (random.nextFloat() - 0.5f), 3.0),
             Math.pow(1.15f * (random.nextFloat() - 0.5f), 3.0),
             76,
             230,
             0);
       }
     }
   }
 }