/** Called to update the entity's position/logic. */ public void onUpdate() { if (this.isEntityAlive()) { this.lastActiveTime = this.timeSinceIgnited; if (this.hasIgnited()) { this.setCreeperState(1); } int i = this.getCreeperState(); if (i > 0 && this.timeSinceIgnited == 0) { this.playSound("creeper.primed", 1.0F, 0.5F); } this.timeSinceIgnited += i; if (this.timeSinceIgnited < 0) { this.timeSinceIgnited = 0; } if (this.timeSinceIgnited >= this.fuseTime) { this.timeSinceIgnited = this.fuseTime; this.explode(); } } super.onUpdate(); }
@Override public void onUpdate() { if (this.isEntityAlive()) { int f = this.getFuse(); // Play audio if fuse is active if (f > 0) { this.playSound("creeper.primed", 1.0F, 0.5F); } // Tick timer up if its close enough if (this.getAttackTarget() != null && this.getAttackTarget().getDistanceSqToEntity(this) < 9) { setFuse(f + 1); } // Tick timer down else if (f > 1) { setFuse(f - 1); } // If time has been reached detonate if (f >= fuseTicks) { this.explode(); } } super.onUpdate(); }
/** Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (ridingEntity == null) { for (int i = 0; i < worldObj.loadedEntityList.size(); i++) { Entity entity = (Entity) worldObj.loadedEntityList.get(i); if (((entity instanceof CREEPSEntityCamel) || entity.riddenByEntity == null) && (entity instanceof CREEPSEntityCamel) && entity.riddenByEntity == null && !((CREEPSEntityCamel) entity).tamed) { double d = entity.getDistance(posX, posY, posZ); CREEPSEntityCamel creepsentitycamel = (CREEPSEntityCamel) entity; if (d < 4D && entity.riddenByEntity == null) { mountEntity(entity); } creepsentitycamel.interest = 0; creepsentitycamel.tamed = false; creepsentitycamel.name = ""; if (d < 16D && creepsentitycamel.canEntityBeSeen(this)) { this.attackEntity(creepsentitycamel, 0); } } } } else { rotationYaw = ridingEntity.rotationYaw; } }
@Override public void onUpdate() { if (this.worldObj != null) { if (this.worldObj.isRemote) { spawnLivingParticles(); } } super.onUpdate(); }
/** Called to update the entity's position/logic. */ public void onUpdate() { if (!this.worldObj.isRemote && this.isConverting()) { int i = this.getConversionTimeBoost(); this.conversionTime -= i; if (this.conversionTime <= 0) { this.convertToVillager(); } } super.onUpdate(); }
/** Called to update the entity's position/logic. */ @Override public void onUpdate() { if (!this.worldObj.isRemote && this.worldObj.difficultySetting == EnumDifficulty.PEACEFUL && this.getSlimeSize() > 0) { this.isDead = true; } this.squishFactor += (this.squishAmount - this.squishFactor) * 0.5F; this.prevSquishFactor = this.squishFactor; boolean flag = this.onGround; super.onUpdate(); int i; if (this.onGround && !flag) { i = this.getSlimeSize(); for (int j = 0; j < i * 8; ++j) { float f = this.rand.nextFloat() * (float) Math.PI * 2.0F; float f1 = this.rand.nextFloat() * 0.5F + 0.5F; float f2 = MathHelper.sin(f) * i * 0.5F * f1; float f3 = MathHelper.cos(f) * i * 0.5F * f1; this.worldObj.spawnParticle( this.getSlimeParticle(), this.posX + f2, this.boundingBox.minY, this.posZ + f3, 0.0D, 0.0D, 0.0D); } if (this.makesSoundOnLand()) { this.playSound( this.getJumpSound(), this.getSoundVolume(), ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F) / 0.8F); } this.squishAmount = -0.5F; } else if (!this.onGround && flag) { this.squishAmount = 1.0F; } this.alterSquishAmount(); if (this.worldObj.isRemote) { i = this.getSlimeSize(); this.setSize(0.6F * i, 0.6F * i); } }
@Override public void onUpdate() { super.onUpdate(); if (getAttackTarget() != null) { float distance = (float) getDistance( getAttackTarget().posX, getAttackTarget().boundingBox.minY, getAttackTarget().posZ); if (getInflateSize() < 100 && distance > 3) setInflateSize(getInflateSize() + 2); if (getInflateSize() >= 100 && distance > 3) shootGooBall(getAttackTarget(), distance); if (getInflateSize() == 0) ; forceCollideWithPlayer(getAttackTarget(), distance); } }
@Override public void onUpdate() { super.onUpdate(); if (getState() == BossState.CHARGING) { setCharge(getCharge() + 1); if (getCharge() > 200) { setState(BossState.SHIELDING); worldObj.createExplosion(this, posX, posY, posZ, 5.0f, true); } } else { if (getState() == BossState.SHIELDING) { if (!worldObj.isRemote && rand.nextInt((int) (getHealth() * 100.0 / getMaxHealth()) + 30) == 0) { setState(BossState.ATTACKING); } } if (getState() == BossState.ATTACKING && getCurrentAttack() != null) { setCharge(getCharge() + 1); if (getCharge() > getCurrentAttack().tickDuration) { setState(BossState.SHIELDING); } else getCurrentAttack().doAttack(getCharge(), this, worldObj, worldObj.rand); } } MineRad.proxy.generateBossParticles(this); if (getBarrierRadius() > -1) doBarrier(); if (getShieldRadius() > -1) doShield(); if (getState() != BossState.CHARGING) { int height = 0; for (int y = (int) posY; y > 0; y--) { height++; if (!worldObj.isAirBlock((int) Math.floor(posX), y, (int) Math.floor(posZ))) { break; } } double targHeight = 8; this.motionY = Math.signum(targHeight - height) * 0.1; } }
/** Called to update the entity's position/logic. */ public void onUpdate() { if (this.isEntityAlive()) { this.lastActiveTime = this.timeSinceIgnited; int i = this.getCreeperState(); if (i > 0 && this.timeSinceIgnited == 0) { this.playSound("random.fuse", 1.0F, 0.5F); } this.timeSinceIgnited += i; if (this.timeSinceIgnited < 0) { this.timeSinceIgnited = 0; } if (this.timeSinceIgnited >= this.fuseTime) { this.timeSinceIgnited = this.fuseTime; if (!this.worldObj.isRemote) { boolean flag = this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing"); if (this.getPowered()) { this.worldObj.createExplosion( this, this.posX, this.posY, this.posZ, (float) (this.explosionRadius * 2), flag); } else { this.worldObj.createExplosion( this, this.posX, this.posY, this.posZ, (float) this.explosionRadius, flag); } this.setDead(); } } } super.onUpdate(); }
/** Called to update the entity's position/logic. */ public void onUpdate() { this.renderYawOffset = this.rotationYaw; super.onUpdate(); }
/** Called to update the entity's position/logic. */ public void onUpdate() { this.moveSpeed = this.entityToAttack != null ? 0.95F : 0.5F; super.onUpdate(); }