@Override public void harvestBlock(World world, EntityPlayer entityplayer, int i, int j, int k, int l) { // we need to make sure the player has the correct tool out boolean isAxeorSaw = false; boolean isHammer = false; ItemStack equip = entityplayer.getCurrentEquippedItem(); if (!world.isRemote) { if (equip != null) { for (int cnt = 0; cnt < Recipes.Axes.length && !isAxeorSaw; cnt++) { if (equip.getItem() == Recipes.Axes[cnt]) { isAxeorSaw = true; if (cnt < 4) isStone = true; } } // for(int cnt = 0; cnt < Recipes.Saws.length && !isAxeorSaw; cnt++) // { // if(equip.getItem() == Recipes.Saws[cnt]) // { // isAxeorSaw = true; // } // } for (int cnt = 0; cnt < Recipes.Hammers.length && !isAxeorSaw; cnt++) { if (equip.getItem() == Recipes.Hammers[cnt]) { isHammer = true; } } } if (isAxeorSaw) { damage = -1; ProcessTree(world, i, j, k, l, equip); if (damage + equip.getItemDamage() > equip.getMaxDamage()) { int ind = entityplayer.inventory.currentItem; entityplayer.inventory.setInventorySlotContents(ind, null); world.setBlockAndMetadataWithNotify(i, j, k, blockID, l, 3); } else { equip.damageItem(damage, entityplayer); } } else if (isHammer) { EntityItem item = new EntityItem( world, i + 0.5, j + 0.5, k + 0.5, new ItemStack(Item.stick, 1 + world.rand.nextInt(3))); world.spawnEntityInWorld(item); } else { world.setBlockAndMetadataWithNotify(i, j, k, blockID, l, 3); } } }
public float checkTemps(IInventory inv) { float temp = 0; float[] temp1 = new float[inv.getSizeInventory()]; for (int i = 0; i < inv.getSizeInventory(); i++) { ItemStack is = inv.getStackInSlot(i); if (is != null && is.hasTagCompound() && !is.getItem().getUnlocalizedName(is).contains("Clay")) { if (is.getTagCompound().hasKey("temperature")) { temp1[i] = is.getTagCompound().getFloat("temperature"); if (temp1[i] < TFC_ItemHeat.getMeltingPoint(is)) { return (float) -1; } } else { return (float) -1; } } else if (is == null) { temp1[i] = -1; } } int temp2 = 0; for (int i = 0; i < inv.getSizeInventory(); i++) { if (temp1[i] >= 0) { temp += temp1[i]; temp2++; } } if (temp2 > 0) { temp /= temp2; } return temp; }
public boolean contentsMatch(int index, ItemStack is) { if (storage[index] != null && storage[index].getItem() == is.getItem() && storage[index].getItemDamage() == is.getItemDamage() && storage[index].stackSize < storage[index].getMaxStackSize()) { return true; } else { return false; } }
@Override public void harvestBlock(World world, EntityPlayer entityplayer, int i, int j, int k, int l) { // we need to make sure teh palyer has the correct tool out boolean isAxeorSaw = false; ItemStack equip = entityplayer.getCurrentEquippedItem(); if (equip != null) { for (int cnt = 0; cnt < Recipes.Axes.length && !isAxeorSaw; cnt++) { if (equip.getItem() == Recipes.Axes[cnt]) { isAxeorSaw = true; } } for (int cnt = 0; cnt < Recipes.Saws.length && !isAxeorSaw; cnt++) { if (equip.getItem() == Recipes.Saws[cnt]) { isAxeorSaw = true; } } } if (isAxeorSaw) { int x = i; int y = 0; int z = k; int count = 0; if (world.getBlockId(i, j + 1, k) == blockID || world.getBlockId(i, j - 1, k) == blockID) { // super.harvestBlock(world, entityplayer, i, j, k, l); boolean checkArray[][][] = new boolean[11][50][11]; if (TFC_Core.isGrass(world.getBlockId(i, j + y - 1, k)) || TFC_Core.isDirt(world.getBlockId(i, j + y - 1, k))) { boolean reachedTop = false; while (!reachedTop) { if (l != 9 && l != 15 && world.getBlockId(x, j + y + 1, z) == 0) { reachedTop = true; } else if ((l == 9 || l == 15) && world.getBlockId(x, j + y + 1, z) == 0 && world.getBlockId(x + 1, j + y + 1, z) != blockID && world.getBlockId(x - 1, j + y + 1, z) != blockID && world.getBlockId(x, j + y + 1, z + 1) != blockID && world.getBlockId(x, j + y + 1, z - 1) != blockID && world.getBlockId(x - 1, j + y + 1, z - 1) != blockID && world.getBlockId(x - 1, j + y + 1, z + 1) != blockID && world.getBlockId(x + 1, j + y + 1, z + 1) != blockID && world.getBlockId(x + 1, j + y + 1, z - 1) != blockID) { reachedTop = true; } scanLogs(world, i, j + y, k, l, checkArray, 6, y, 6); y++; } } } else if (world.getBlockId(i + 1, j, k) == blockID || world.getBlockId(i - 1, j, k) == blockID || world.getBlockId(i, j, k + 1) == blockID || world.getBlockId(i, j, k - 1) == blockID) { Random R = new Random(); if (R.nextInt(100) > 50 && isAxeorSaw) { dropBlockAsItem_do(world, i, j, k, new ItemStack(TFCItems.FruitTreeSapling1, 1, l)); } } } else { world.setBlockAndMetadata(i, j, k, blockID, l); } }