Example #1
0
 /** Notify that the session is currently idle. */
 public void idle() {
   if (pingMessageId == 0 && getProtocol() instanceof PlayProtocol) {
     pingMessageId = random.nextInt();
     if (pingMessageId == 0) {
       pingMessageId++;
     }
     send(new PingMessage(pingMessageId));
   } else {
     disconnect("Timed out");
   }
 }
Example #2
0
 /**
  * Disconnects the session with the specified reason. This causes a KickMessage to be sent. When
  * it has been delivered, the channel is closed.
  *
  * @param reason The reason for disconnection.
  */
 public void disconnect(String reason) {
   disconnect(reason, false);
 }
Example #3
0
 @Override
 @Deprecated
 public void disconnect() {
   disconnect("No reason specified.");
 }
Example #4
0
  /**
   * Sets the player associated with this session.
   *
   * @param profile The player's profile with name and UUID information.
   * @throws IllegalStateException if there is already a player associated with this session.
   */
  public void setPlayer(PlayerProfile profile) {
    if (player != null) {
      throw new IllegalStateException("Cannot set player twice");
    }

    // isActive check here in case player disconnected during authentication
    if (!isActive()) {
      // no need to call onDisconnect() since it only does anything if there's a player set
      return;
    }

    // initialize the player
    PlayerDataService.PlayerReader reader =
        server.getPlayerDataService().beginReadingData(profile.getUniqueId());
    player = new GlowPlayer(this, profile, reader);

    // isActive check here in case player disconnected after authentication,
    // but before the GlowPlayer initialization was completed
    if (!isActive()) {
      onDisconnect();
      return;
    }

    // login event
    PlayerLoginEvent event = EventFactory.onPlayerLogin(player, hostname);
    if (event.getResult() != PlayerLoginEvent.Result.ALLOWED) {
      disconnect(event.getKickMessage(), true);
      return;
    }

    // joins the player
    player.join(this, reader);

    // Kick other players with the same UUID
    for (GlowPlayer other : getServer().getOnlinePlayers()) {
      if (other != player && other.getUniqueId().equals(player.getUniqueId())) {
        other.getSession().disconnect("You logged in from another location.", true);
        break;
      }
    }

    player.getWorld().getRawPlayers().add(player);

    online = true;

    GlowServer.logger.info(
        player.getName() + " [" + address + "] connected, UUID: " + player.getUniqueId());

    // message and user list
    String message = EventFactory.onPlayerJoin(player).getJoinMessage();
    if (message != null && !message.isEmpty()) {
      server.broadcastMessage(message);
    }

    // todo: display names are included in the outgoing messages here, but
    // don't show up on the client. A workaround or proper fix is needed.
    Message addMessage =
        new UserListItemMessage(UserListItemMessage.Action.ADD_PLAYER, player.getUserListEntry());
    List<UserListItemMessage.Entry> entries = new ArrayList<>();
    for (GlowPlayer other : server.getOnlinePlayers()) {
      if (other != player && other.canSee(player)) {
        other.getSession().send(addMessage);
      }
      if (player.canSee(other)) {
        entries.add(other.getUserListEntry());
      }
    }
    send(new UserListItemMessage(UserListItemMessage.Action.ADD_PLAYER, entries));
  }