Example #1
0
  @Override
  public ItemStack slotClick(int slot, int button, int flag, EntityPlayer player) {
    if (slot == 0 && tile.getStackInSlot(slot) != null) {
      if (!player.worldObj.isRemote) {
        tile.setInventorySlotContents(slot, null);
        tile.checkLockAndUpdate();
        this.detectAndSendChanges();
      }

      return null;
    }

    return super.slotClick(slot, button, flag, player);
  }
Example #2
0
  public CondenserContainer(InventoryPlayer invPlayer, CondenserTile condenser) {
    tile = condenser;
    tile.openInventory();

    // Item Lock Slot
    this.addSlotToContainer(new SlotCondenserLock(this, 0, 12, 6));

    // Condenser Inventory
    for (int i = 0; i < 7; i++)
      for (int j = 0; j < 13; j++)
        this.addSlotToContainer(
            new SlotCondenserInput(tile, 1 + j + i * 13, 12 + j * 18, 26 + i * 18));

    // Player Inventory
    for (int i = 0; i < 3; i++)
      for (int j = 0; j < 9; j++)
        this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 48 + j * 18, 154 + i * 18));

    // Player Hotbar
    for (int i = 0; i < 9; i++) this.addSlotToContainer(new Slot(invPlayer, i, 48 + i * 18, 212));
  }
Example #3
0
 @Override
 public void onContainerClosed(EntityPlayer player) {
   super.onContainerClosed(player);
   tile.closeInventory();
 }