@Override public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == keySet.UP) player.getTank().up = false; if (key == keySet.DOWN) player.getTank().down = false; if (key == keySet.LEFT) player.getTank().left = false; if (key == keySet.RIGHT) player.getTank().right = false; }
@Override public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == keySet.SHOT) player.getTank().shot(); if (key == keySet.UP) player.getTank().setOneDirection(true, false, false, false); if (key == keySet.DOWN) player.getTank().setOneDirection(false, true, false, false); if (key == keySet.LEFT) player.getTank().setOneDirection(false, false, true, false); if (key == keySet.RIGHT) player.getTank().setOneDirection(false, false, false, true); }