Example #1
0
 public static void addInventory(Player player) {
   HPlayer.get(player.getName()).storeInventory("splegg", player.getInventory().getContents());
   HPlayer.get(player.getName())
       .storeInventory("splegg_armour", player.getInventory().getArmorContents());
   player.getInventory().clear();
   player.getInventory().setItem(0, new ItemStack(Material.IRON_SPADE));
 }
Example #2
0
 public static void retrieveInventory(Player player) {
   if (player == null) return;
   if (HPlayer.get(player.getName()) == null) return;
   if (HPlayer.get(player.getName()).getInventory("splegg") != null)
     player.getInventory().setContents(HPlayer.get(player.getName()).getInventory("splegg"));
   if (HPlayer.get(player.getName()).getInventory("splegg_armour") != null)
     player
         .getInventory()
         .setContents(HPlayer.get(player.getName()).getInventory("splegg_armour"));
 }
Example #3
0
 public static void leave(Player player) {
   if (player == null) return;
   if (!get().getPlayers().containsKey(player)) return;
   player.teleport(Games.getSpec());
   player.getInventory().setContents(HPlayer.get(player.getName()).getInventory("splegg"));
   player
       .getInventory()
       .setArmorContents(HPlayer.get(player.getName()).getInventory("splegg_armour"));
   message(ChatColor.YELLOW + player.getName() + ChatColor.WHITE + " left the game");
 }
Example #4
0
 public static void end(StopReason reason) {
   if (reason == StopReason.INSUFFICIENT_PLAYERS) {
     for (String players : get().getPlayers().keySet()) {
       Player player = Bukkit.getPlayer(players);
       if (player != null) {
         player.teleport(Games.getSpec());
         player.getInventory().clear();
         player.getInventory().setContents(HPlayer.get(player.getName()).getInventory("splegg"));
         player
             .getInventory()
             .setArmorContents(HPlayer.get(player.getName()).getInventory("splegg_armour"));
         M.v(
             "Game",
             ChatColor.YELLOW + "Splegg " + ChatColor.WHITE + "cancelled, less than 2 players");
       }
     }
     get().getPlayers().clear();
   }
   if (reason == StopReason.GAME_FINISH) {}
 }