Example #1
0
  public MyPlayerEntity() {
    sprite = new AnimatedSprite("core;Spritesheet.png");
    sprite.texturePos =
        Util.makeTable(
            new RectangleI(5 * 32, 0, 32, 3 * 32),
            new RectangleI(6 * 32, 0, 32, 3 * 32),
            new RectangleI(7 * 32, 0, 32, 3 * 32),
            new RectangleI(8 * 32, 0, 32, 3 * 32));

    setBounds(0, 0, 32, 32 * 3);
    mass = 10;
    gravity = 1;
    jumpForce = 550 * mass;

    hardness = 0.95f;

    tileColliding = true;
    boxColliding = true;
  }
Example #2
0
 @Override
 public void render(World world, Layer layer) {
   RenderEngine.resetColor();
   sprite.render((move / 40) % sprite.texturePos.length, getTexturePos());
 }