Example #1
0
  // moving removes all coordinates the obj currently is at and assumes its now at the new ones
  public void move(ArrayList<Coord> colist, boolean remStanding) {
    State newS = GameManager.getInstance().getState();
    for (Coord co : loc) {
      newS.remObjC(co, this);
    }
    loc = new ArrayList<>();

    for (Coord co : colist) {
      loc.add(co);
      newS.addObjC(co, this);
    }
    if (remStanding) removeAllStanding();
  }
Example #2
0
  // called when this is removed from the state for ANY REASON
  public void whenRemoved() {
    State s = GameManager.getInstance().getState();
    for (Coord c : loc) {
      s.remObjC(c, this);
    }
    for (ObjT ot : types) {
      ot.whenRemoved();
    }
    s.remObjID(id);

    if (parent != null) {
      parent.removeChild(id);
    }

    removeAllStanding();
  }
Example #3
0
  public CObj(ArrayList<Coord> co, int own, int hei, int wid, int weigh, int heal, String nam) {
    super(
        own,
        nam,
        own == -123456789
            ? false
            : true); // this tests if the object is real or not (for comparatorObject)
    health = heal;
    maxHealth = heal;
    height = hei;
    width = wid;
    weight = weigh;
    State s = GameManager.getInstance().getState();

    for (Coord c : co) {
      loc.add(c);
      s.addObjC(c, this);
    }
  }