@Override public HashMap<String, Integer> getInfo(GameObjectID id) throws BozorgExceptionBase { HashMap<String, Integer> ret = new HashMap<String, Integer>(); if (objects.get(id.getNumber()).getClass().equals(Fan.class)) { Fan f = (Fan) objects.get(id.getNumber()); ret.put(JudgeAbstract.ROW, f.x); ret.put(JudgeAbstract.COL, f.y); ret.put(JudgeAbstract.OWNER, f.owner.getName()); if (f.isAlive) ret.put(JudgeAbstract.IS_ALIVE, JudgeAbstract.ALIVE); else ret.put(JudgeAbstract.IS_ALIVE, JudgeAbstract.DEAD); } if (objects.get(id.getNumber()).getClass().equals(Player.class)) { Player p = (Player) objects.get(id.getNumber()); ret.put(JudgeAbstract.ROW, p.x); ret.put(JudgeAbstract.COL, p.y); ret.put(JudgeAbstract.SPEED, p.getSpeed()); ret.put(JudgeAbstract.NAME, p.getName()); if (Judge.winner == 4) ret.put(JudgeAbstract.IS_WINNER, JudgeAbstract.NOT_FINISHED); else if (Judge.winner == p.getName()) ret.put(JudgeAbstract.IS_WINNER, JudgeAbstract.WINS); else ret.put(JudgeAbstract.IS_WINNER, JudgeAbstract.LOST); ret.put(JudgeAbstract.POWER, p.getPower()); ret.put(JudgeAbstract.VISION, p.getVision()); ret.put(JudgeAbstract.FANS, p.getFans()); if (p.getHp() > 0) ret.put(JudgeAbstract.IS_ALIVE, JudgeAbstract.ALIVE); else ret.put(JudgeAbstract.IS_ALIVE, JudgeAbstract.DEAD); ret.put(JudgeAbstract.HEALTH, Math.max(p.getHp(), 0)); } return ret; }
@Override public void updateInfo(GameObjectID id, String infoKey, Integer infoValue) throws BozorgExceptionBase { if (objects.get(id.getNumber()).getClass().equals(Fan.class)) { Fan f = (Fan) objects.get(id.getNumber()); if (infoKey.equals(JudgeAbstract.ROW)) f.x = infoValue; if (infoKey.equals(JudgeAbstract.COL)) f.y = infoValue; if (infoKey.equals(JudgeAbstract.OWNER)) for (Player p : players) if (p.getName() == infoValue) f.owner = p; if (infoKey.equals(JudgeAbstract.IS_ALIVE)) if (infoValue == JudgeAbstract.ALIVE) f.isAlive = true; else f.isAlive = false; } if (objects.get(id.getNumber()).getClass().equals(Player.class)) { Player p = (Player) objects.get(id.getNumber()); if (infoKey.equals(JudgeAbstract.ROW)) p.x = infoValue; if (infoKey.equals(JudgeAbstract.COL)) p.y = infoValue; if (infoKey.equals(JudgeAbstract.IS_ALIVE)) if (infoValue == JudgeAbstract.ALIVE) if (p.getHp() == 0) p.setHp(100); if (infoKey.equals(JudgeAbstract.SPEED)) p.setSpeed(infoValue); if (infoKey.equals(JudgeAbstract.NAME)) p.setName(infoValue); if (infoKey.equals(JudgeAbstract.POWER)) p.setPower(infoValue); if (infoKey.equals(JudgeAbstract.VISION)) p.setVision(infoValue); if (infoKey.equals(JudgeAbstract.FANS)) p.setFans(infoValue); } }
@Override public ArrayList<String> getVision(GameObjectID player) throws BozorgExceptionBase { if (!player.getClass().equals(Player.class)) throw new BozorgExceptionBase(); if (((Player) (objects.get(player.getNumber()))).getHp() == 0) throw new BozorgExceptionBase(); if (((Player) objects.get(player.getNumber())).getVision() > 0) { ArrayList<String> ret = new ArrayList<String>(); for (int i = 0; i < map.getWidth(); i++) for (int j = 0; j < map.getHeight(); j++) ret.add(i + "," + j); return ret; } TreeSet<String> set = new TreeSet<String>(); Player p = (Player) objects.get(player.getNumber()); for (Object o : objects) { if (o.getClass().equals(Fan.class)) if (((Fan) o).owner.equals((Player) objects.get(player.getNumber())) && ((Fan) o).isAlive) set.add(((Fan) o).x + "," + ((Fan) o).y); } for (int i = Math.max(0, p.x - p.getVision()); i < Math.min(map.getWidth(), p.x + p.getVision() + 1); i++) for (int j = Math.max(0, p.y - p.getVision()); j < Math.min(map.getHeight(), p.y + p.getVision() + 1); j++) set.add(i + "," + j); ArrayList<String> ret = new ArrayList<String>(); for (String s : set) ret.add(s); return ret; }
@Override public GameObjectID throwFan(GameObjectID player) throws BozorgExceptionBase { Player p = (Player) objects.get(player.getNumber()); if (p.getHp() == 0) throw new BozorgExceptionBase(); if (p.getFans() == 0) throw new BozorgExceptionBase(); Fan f = new Fan(p.x, p.y, (Player) objects.get(player.getNumber())); objects.add(f); GameObjectID g = GameObjectID.create(f.getClass()); f.id = g; objectsId.add(g); p.setFans(p.getFans() - 1); return g; }
@Override public void getGift(GameObjectID player) throws BozorgExceptionBase { Player p = (Player) objects.get(player.getNumber()); if (p.getHp() == 0) throw new BozorgExceptionBase(); if (getMapCellType(p.x, p.y, player) != BONUS_CELL) throw new BozorgExceptionBase(); for (Player x : Judge.players) { if (x.equals(p)) continue; if (x.x == p.x && x.y == p.y) throw new BozorgExceptionBase(); } int t = map.getMap()[p.x][p.y].getType(); if (t == JUMP_CELL) { p.setJump(p.getJump() + 2000); } if (t == SPEEDUP_CELL) { p.setSpeed(p.getSpeed() + 5000); } if (t == STONE_CELL) { p.setStun(p.getStun() + 3000); } if (t == FAN_CELL) { p.setFans(p.getFans() + 3); } if (t == RADAR_CELL) { p.setVision(p.getVision() + 3000); } if (t == HOSPITAL_CELL) { p.setHp(Math.min(p.getHp() + 20, 100)); } map.getMap()[p.x][p.y].setType(0); }
@Override public ArrayList<GameObjectID> getFans(GameObjectID player) throws BozorgExceptionBase { ArrayList<GameObjectID> ret = new ArrayList<GameObjectID>(); for (Object o : objects) { if (o.getClass().equals(Fan.class)) if (((Fan) o).owner.equals((Player) objects.get(player.getNumber())) && ((Fan) o).isAlive) ret.add(((Fan) o).id); } return ret; }
@Override public void attack(GameObjectID attacker, int direction) throws BozorgExceptionBase { Player p = (Player) objects.get(attacker.getNumber()); int w = map.getMap()[p.x][p.y].getWalls(); if (p.getHp() == 0) throw new BozorgExceptionBase(); if (direction < 0 || direction > 4) throw new BozorgExceptionBase(); if ((w >> direction) % 2 == 1) throw new BozorgExceptionBase(); if (p.getAttackTime() > 0) throw new BozorgExceptionBase(); p.setAttackTime(p.getSpeed() + p.getAttackTime()); p.setAttackDir(direction); }
@Override public ArrayList<GameObjectID> loadMap(int[][] cellsType, int[][] wallsType, int[] players) { Player[] p = new Player[players.length]; ArrayList<GameObjectID> ret = new ArrayList<GameObjectID>(); for (int i = 0; i < p.length; i++) { p[i] = new Player(players[i]); ret.add(GameObjectID.create(p[i].getClass())); p[i].id = ret.get(i); objects.add(p[i]); objectsId.add(ret.get(i)); this.players.add(p[i]); } map = new Map(cellsType, wallsType, p); return ret; }