Example #1
0
  private void tickPerPlane(int i) {

    double theta = thePlanes[i].theta += thePlanes[i].speed;
    thePlanes[i].z = -9 + 4 * Math.cos(theta);
    thePlanes[i].x = 4 * Math.sin(2 * theta);
    thePlanes[i].y = Math.sin(theta / 3.4) * 3;
    thePlanes[i].angle = ((Math.atan(2.0) + PI_2) * Math.sin(theta) - PI_2) * 180 / PI;
    if (thePlanes[i].speed < 0.0) thePlanes[i].angle += 180;
  }
Example #2
0
  private void addPlane() {
    int i;

    for (i = 0; i < MAX_PLANES; i++)
      if (thePlanes[i].speed == 0) {
        switch (Math.abs(random.nextInt() % 6)) {
          case 0:
            thePlanes[i].red = 1.0;
            thePlanes[i].green = 0.0;
            thePlanes[i].blue = 0.0; // red
            break;
          case 1:
            thePlanes[i].red = 1.0;
            thePlanes[i].green = 1.0;
            thePlanes[i].blue = 1.0; // white
            break;
          case 2:
            thePlanes[i].red = 0.0;
            thePlanes[i].green = 1.0;
            thePlanes[i].blue = 0.0; // green
            break;
          case 3:
            thePlanes[i].red = 1.0;
            thePlanes[i].green = 0.0;
            thePlanes[i].blue = 1.0; // magenta
            break;
          case 4:
            thePlanes[i].red = 1.0;
            thePlanes[i].green = 1.0;
            thePlanes[i].blue = 0.0; // yellow
            break;
          case 5:
            thePlanes[i].red = 0.0;
            thePlanes[i].green = 1.0;
            thePlanes[i].blue = 1.0; // cyan
            break;
        }
        thePlanes[i].speed = (Math.abs(random.nextInt() % 20)) * 0.001 + 0.02;
        if ((random.nextInt() & 0x1) != 0) thePlanes[i].speed *= -1;
        thePlanes[i].theta = ((float) (Math.abs(random.nextInt() % 257))) * 0.1111;
        tickPerPlane(i);
        if (!moving) display();
        return;
      }
  }