// read all defense missile from given defense destructor protected void readDefenseDestructorFromGivenDestructor(Element destructor) { NamedNodeMap attributes = destructor.getAttributes(); String id = ""; String type; Attr attr = (Attr) attributes.item(0); String name = attr.getNodeName(); // if it's iron dome if (name.equals("id")) { id = attr.getNodeValue(); // update id's in the war IdGenerator.updateIronDomeId(id); // add to war war.addIronDome(id); NodeList destructdMissiles = destructor.getElementsByTagName("destructdMissile"); readDefensDestructoreMissiles(destructdMissiles, id); // if it's launcher destructor } else { if (name.equals("type")) { type = attr.getNodeValue(); // add to war id = war.addDefenseLauncherDestructor(type); NodeList destructedLanuchers = destructor.getElementsByTagName("destructedLanucher"); readDefensDestructoreMissiles(destructedLanuchers, id); } } }
// read enemy launchers and their missiles form XML protected void readEnemyLaunchers() { NodeList launchers = root.getElementsByTagName("launcher"); for (int i = 0; i < launchers.getLength(); i++) { Element tempLauncher = (Element) launchers.item(i); String idLauncher = tempLauncher.getAttribute("id"); boolean isHidden = Boolean.parseBoolean(tempLauncher.getAttribute("isHidden")); // add to the war war.addEnemyLauncher(idLauncher, isHidden); IdGenerator.updateEnemyLauncherId(idLauncher); NodeList missiles = tempLauncher.getElementsByTagName("missile"); // read all missiles readMissilesForGivenLauncher(missiles, idLauncher); } // update the id's in the war IdGenerator.updateFinalEnemyMissileId(); IdGenerator.updateFinalEnemyLauncherId(); }
// read all defense destructors and their missiles from XML protected void readDefenseDestructors() { ; NodeList destructors = root.getElementsByTagName("destructor"); int destructorsSize = destructors.getLength(); for (int i = 0; i < destructorsSize; i++) { Element destructor = (Element) destructors.item(i); readDefenseDestructorFromGivenDestructor(destructor); } // update the id's in the war IdGenerator.updateFinalIronDomeId(); }