Example #1
0
  /**
   * Render the View to the given graphic context. This implementation render the interior first,
   * then the outline.
   */
  public void paint(Graphics2D g, Rectangle2D a) {
    if (!a.intersects(getBounds())) return;
    if (image != null) { // paint bitmap
      g.drawImage(image, text2ModelTr, null);
      // debug:
      g.setPaint(Color.red);
      g.draw(this.bounds);
      super.paint(g, a); // possibly paint framebox if non-null
    } else { // paint textlayout
      super.paint(g, a); // possibly paint framebox if non-null

      AffineTransform oldAT = g.getTransform();
      // paint text in black
      g.setPaint(Color.black);
      // from now on, we work in Y-direct (<0) coordinates to avoid inextricable problems with font
      // being mirrored...
      g.transform(text2ModelTr); // also include rotation
      textLayout.draw(g, 0.0f, 0.0f);
      // [pending] ajouter un cadre si areDimensionsComputed (wysiwyg du pauvre)
      // get back to previous transform
      g.setTransform(oldAT);
      if (DEBUG) {
        g.setPaint(Color.red);
        g.draw(bounds);
      }
    }
  }