public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { GL2 gl = drawable.getGL().getGL2(); // gl.glViewport(0, 0, w, h); gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); if (w <= (h * 3)) gl.glOrtho( -6.0, 6.0, -2.0 * ((float) h * 3) / (float) w, 2.0 * ((float) h * 3) / (float) w, 0.0, 10.0); else gl.glOrtho( -6.0 * (float) w / ((float) h * 3), // 6.0 * (float) w / ((float) h * 3), -2.0, 2.0, 0.0, 10.0); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); }
public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { GL2 gl = drawable.getGL().getGL2(); // gl.glViewport(0, 0, w, h); gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); if (w <= h) gl.glOrtho(-2.5, 2.5, -2.5 * (float) h / (float) w, 2.5 * (float) h / (float) w, -10.0, 10.0); else gl.glOrtho(-2.5 * (float) w / (float) h, 2.5 * (float) w / (float) h, -2.5, 2.5, -10.0, 10.0); gl.glMatrixMode(GL2.GL_MODELVIEW); }
protected void beginRendering(DrawContext dc, OGLStackHandler stackHandler) { if (dc == null) { String message = Logging.getMessage("nullValue.DrawContextIsNull"); Logging.logger().fine(message); throw new IllegalArgumentException(message); } GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility. int attribMask = GL2.GL_COLOR_BUFFER_BIT // for alpha test func and ref, blend func | GL2.GL_CURRENT_BIT // for current color | GL2.GL_ENABLE_BIT // for enable/disable | GL2.GL_LINE_BIT // for line width | GL2.GL_TRANSFORM_BIT; // for matrix mode stackHandler.pushAttrib(gl, attribMask); stackHandler.pushTextureIdentity(gl); stackHandler.pushProjectionIdentity(gl); java.awt.Rectangle viewport = dc.getView().getViewport(); gl.glOrtho( viewport.x, viewport.x + viewport.width, viewport.y, viewport.y + viewport.height, -1, 1); stackHandler.pushModelviewIdentity(gl); // Enable the alpha test. gl.glEnable(GL2.GL_ALPHA_TEST); gl.glAlphaFunc(GL2.GL_GREATER, 0.0f); // Enable blending in premultiplied color mode. gl.glEnable(GL.GL_BLEND); OGLUtil.applyBlending(gl, true); gl.glDisable(GL.GL_CULL_FACE); gl.glDisable(GL.GL_DEPTH_TEST); gl.glDisable(GL2.GL_LIGHTING); gl.glDisable(GL.GL_TEXTURE_2D); }