Example #1
0
 public void init() throws Exception {
   table = ImageIO.read(new File("image/board.jpg"));
   black = ImageIO.read(new File("image/black.gif"));
   white = ImageIO.read(new File("image/white.gif"));
   selected = ImageIO.read(new File("image/selected.gif"));
   // 把每个元素赋为"╋",用于在控制台画出棋盘
   for (int i = 0; i < BOARD_SIZE; i++) {
     for (int j = 0; j < BOARD_SIZE; j++) {
       board[i][j] = "╋";
     }
   }
   chessBoard.setPreferredSize(new Dimension(TABLE_WIDTH, TABLE_HETGHT));
   chessBoard.addMouseListener(
       new MouseAdapter() {
         public void mouseClicked(MouseEvent e) {
           // 将用户鼠标事件的座标转换成棋子数组的座标。
           int xPos = (int) ((e.getX() - X_OFFSET) / RATE);
           int yPos = (int) ((e.getY() - Y_OFFSET) / RATE);
           board[xPos][yPos] = "●";
           /*
           电脑随机生成2个整数,作为电脑下棋的座标,赋给board数组。
           还涉及:
           1.如果下棋的点已经棋子,不能重复下棋。
           2.每次下棋后,需要扫描谁赢了
           */
           chessBoard.repaint();
         }
         // 当鼠标退出棋盘区后,复位选中点座标
         public void mouseExited(MouseEvent e) {
           selectedX = -1;
           selectedY = -1;
           chessBoard.repaint();
         }
       });
   chessBoard.addMouseMotionListener(
       new MouseMotionAdapter() {
         // 当鼠标移动时,改变选中点的座标
         public void mouseMoved(MouseEvent e) {
           selectedX = (e.getX() - X_OFFSET) / RATE;
           selectedY = (e.getY() - Y_OFFSET) / RATE;
           chessBoard.repaint();
         }
       });
   f.add(chessBoard);
   f.pack();
   f.setVisible(true);
 }