Example #1
0
    public void paintBorder(Component c, Graphics g, int x, int y, int w, int h) {
      if (MetalLookAndFeel.usingOcean()) {
        paintOceanBorder(c, g, x, y, w, h);
        return;
      }
      AbstractButton button = (AbstractButton) c;
      ButtonModel model = button.getModel();

      if (model.isEnabled()) {
        boolean isPressed = model.isPressed() && model.isArmed();
        boolean isDefault = (button instanceof JButton && ((JButton) button).isDefaultButton());

        if (isPressed && isDefault) {
          MetalUtils.drawDefaultButtonPressedBorder(g, x, y, w, h);
        } else if (isPressed) {
          MetalUtils.drawPressed3DBorder(g, x, y, w, h);
        } else if (isDefault) {
          MetalUtils.drawDefaultButtonBorder(g, x, y, w, h, false);
        } else {
          MetalUtils.drawButtonBorder(g, x, y, w, h, false);
        }
      } else { // disabled state
        MetalUtils.drawDisabledBorder(g, x, y, w - 1, h - 1);
      }
    }
Example #2
0
 static void drawDefaultButtonPressedBorder(Graphics g, int x, int y, int w, int h) {
   drawPressed3DBorder(g, x + 1, y + 1, w - 1, h - 1);
   g.translate(x, y);
   g.setColor(MetalLookAndFeel.getControlDarkShadow());
   g.drawRect(0, 0, w - 3, h - 3);
   g.drawLine(w - 2, 0, w - 2, 0);
   g.drawLine(0, h - 2, 0, h - 2);
   g.setColor(MetalLookAndFeel.getControl());
   g.drawLine(w - 1, 0, w - 1, 0);
   g.drawLine(0, h - 1, 0, h - 1);
   g.translate(-x, -y);
 }
Example #3
0
 public void paintBorder(Component c, Graphics g, int x, int y, int w, int h) {
   AbstractButton button = (AbstractButton) c;
   ButtonModel model = button.getModel();
   if (MetalLookAndFeel.usingOcean()) {
     if (model.isArmed() || !button.isEnabled()) {
       super.paintBorder(c, g, x, y, w, h);
     } else {
       g.setColor(MetalLookAndFeel.getControlDarkShadow());
       g.drawRect(0, 0, w - 1, h - 1);
     }
     return;
   }
   if (!c.isEnabled()) {
     MetalUtils.drawDisabledBorder(g, x, y, w - 1, h - 1);
   } else {
     if (model.isPressed() && model.isArmed()) {
       MetalUtils.drawPressed3DBorder(g, x, y, w, h);
     } else if (model.isSelected()) {
       MetalUtils.drawDark3DBorder(g, x, y, w, h);
     } else {
       MetalUtils.drawFlush3DBorder(g, x, y, w, h);
     }
   }
 }
Example #4
0
 /** This draws a variant "Flush 3D Border" It is used for things like pressed buttons. */
 static void drawPressed3DBorder(Graphics g, Rectangle r) {
   drawPressed3DBorder(g, r.x, r.y, r.width, r.height);
 }