Example #1
0
 public static final double pointSegmentDistance(
     final Point3D p, final Point3D q1, final Point3D q2) {
   if (p.equals(q1) || p.equals(q2)) return 0;
   if (q1.equals(q2)) return p.distance(q1);
   // line segment: g = q1 + t * (q2 - q1), 0 <= t <= 1
   final Point3D q = minus(q2, q1);
   // projection on line: P(p,g) = q1 + t * q
   final double t = scalarProduct(minus(p, q1), q) / scalarProduct(q, q);
   if (t < 0) return p.distance(q1);
   else if (t > 1) return p.distance(q2);
   else return p.distance(plus(q1, multiply(t, q)));
 }
Example #2
0
  private void optimizeFaces() {
    int total = 0, sameIndexes = 0, samePoints = 0, smallArea = 0;
    ObservableIntegerArray newFaces = FXCollections.observableIntegerArray();
    ObservableIntegerArray newFaceSmoothingGroups = FXCollections.observableIntegerArray();
    for (MeshView meshView : meshViews) {
      TriangleMesh mesh = (TriangleMesh) meshView.getMesh();
      ObservableIntegerArray faces = mesh.getFaces();
      ObservableIntegerArray faceSmoothingGroups = mesh.getFaceSmoothingGroups();
      ObservableFloatArray points = mesh.getPoints();
      newFaces.clear();
      newFaces.ensureCapacity(faces.size());
      newFaceSmoothingGroups.clear();
      newFaceSmoothingGroups.ensureCapacity(faceSmoothingGroups.size());
      int pointElementSize = mesh.getPointElementSize();
      int faceElementSize = mesh.getFaceElementSize();
      for (int i = 0; i < faces.size(); i += faceElementSize) {
        total++;
        int i1 = faces.get(i) * pointElementSize;
        int i2 = faces.get(i + 2) * pointElementSize;
        int i3 = faces.get(i + 4) * pointElementSize;
        if (i1 == i2 || i1 == i3 || i2 == i3) {
          sameIndexes++;
          continue;
        }
        Point3D p1 = new Point3D(points.get(i1), points.get(i1 + 1), points.get(i1 + 2));
        Point3D p2 = new Point3D(points.get(i2), points.get(i2 + 1), points.get(i2 + 2));
        Point3D p3 = new Point3D(points.get(i3), points.get(i3 + 1), points.get(i3 + 2));
        if (p1.equals(p2) || p1.equals(p3) || p2.equals(p3)) {
          samePoints++;
          continue;
        }
        double a = p1.distance(p2);
        double b = p2.distance(p3);
        double c = p3.distance(p1);
        double p = (a + b + c) / 2;
        double sqarea = p * (p - a) * (p - b) * (p - c);

        final float DEAD_FACE = 1.f / 1024 / 1024 / 1024 / 1024; // taken from MeshNormal code

        if (sqarea < DEAD_FACE) {
          smallArea++;
          //                    System.out.printf("a = %e, b = %e, c = %e, sqarea = %e\n"
          //                            + "p1 = %s\np2 = %s\np3 = %s\n", a, b, c, sqarea,
          // p1.toString(), p2.toString(), p3.toString());
          continue;
        }
        newFaces.addAll(faces, i, faceElementSize);
        int fIndex = i / faceElementSize;
        if (fIndex < faceSmoothingGroups.size()) {
          newFaceSmoothingGroups.addAll(faceSmoothingGroups.get(fIndex));
        }
      }
      faces.setAll(newFaces);
      faceSmoothingGroups.setAll(newFaceSmoothingGroups);
      faces.trimToSize();
      faceSmoothingGroups.trimToSize();
    }
    int badTotal = sameIndexes + samePoints + smallArea;
    System.out.printf(
        "Removed %d (%.2f%%) faces with same point indexes, "
            + "%d (%.2f%%) faces with same points, "
            + "%d (%.2f%%) faces with small area. "
            + "Total %d (%.2f%%) bad faces out of %d total.\n",
        sameIndexes,
        100d * sameIndexes / total,
        samePoints,
        100d * samePoints / total,
        smallArea,
        100d * smallArea / total,
        badTotal,
        100d * badTotal / total,
        total);
  }