/** * Return a midpoint of a helix, calculated from three positions of three adjacent subunit * centers. * * @param p1 center of first subunit * @param p2 center of second subunit * @param p3 center of third subunit * @return midpoint of helix */ private Point3d getMidPoint(Point3d p1, Point3d p2, Point3d p3) { Vector3d v1 = new Vector3d(); v1.sub(p1, p2); Vector3d v2 = new Vector3d(); v2.sub(p3, p2); Vector3d v3 = new Vector3d(); v3.add(v1); v3.add(v2); v3.normalize(); // calculat the total distance between to subunits double dTotal = v1.length(); // calculate the rise along the y-axis. The helix axis is aligned with y-axis, // therfore, the rise between subunits is the y-distance double rise = p2.y - p1.y; // use phythagorean theoremm to calculate chord length between two subunit centers double chord = Math.sqrt(dTotal * dTotal - rise * rise); // System.out.println("Chord d: " + dTotal + " rise: " + rise + "chord: " + chord); double angle = helixLayers.getByLargestContacts().getAxisAngle().angle; // using the axis angle and the chord length, we can calculate the radius of the helix // http://en.wikipedia.org/wiki/Chord_%28geometry%29 double radius = chord / Math.sin(angle / 2) / 2; // can this go to zero? // System.out.println("Radius: " + radius); // project the radius onto the vector that points toward the helix axis v3.scale(radius); v3.add(p2); // System.out.println("Angle: " + // Math.toDegrees(helixLayers.getByLowestAngle().getAxisAngle().angle)); Point3d cor = new Point3d(v3); return cor; }
/* (non-Javadoc) * @see org.biojava.nbio.structure.quaternary.core.AxisAligner#getDimension() */ @Override public Vector3d getDimension() { run(); Vector3d dimension = new Vector3d(); dimension.sub(maxBoundary, minBoundary); dimension.scale(0.5); return dimension; }
protected void computeCircle() { Vector3d center = new Vector3d((Vector3d) get(0)); Vector3d p2 = new Vector3d((Vector3d) get(1)); p2.sub(center); double radius = p2.length(); removeAllElements(); double angle = 0; double incAngle = 2 * Math.PI / sides; for (int i = 0; i < sides; i++) { super.add( new Vector3d( center.x + radius * Math.cos(angle), center.y + radius * Math.sin(angle), 0)); angle += incAngle; } super.add(new Vector3d(center.x + radius, center.y, 0)); }