public void play() { this.isLooping = false; this.state = TimelineScenarioState.PLAYING; TimelineEngine.getInstance() .runTimelineScenario( this, new Runnable() { @Override public void run() { TimelineEngine.getInstance().playScenario(TimelineScenario.this); } }); }
public void playLoop() { for (TimelineScenarioActor actor : this.waitingActors) { if (!actor.supportsReplay()) throw new UnsupportedOperationException( "Can't loop scenario with actor(s) that don't support replay"); } this.isLooping = true; this.state = TimelineScenarioState.PLAYING; TimelineEngine.getInstance() .runTimelineScenario( this, new Runnable() { @Override public void run() { TimelineEngine.getInstance().playScenario(TimelineScenario.this); } }); }