public static void blinkDeathmatchScoreboard( Player client ) { // if during intermission, we must blink our header if we're the winning team (or tie) //if ( inIntermission && ((int)Game.getGameTime()%2 == 0 ) ) // blink every second if ( (int)Game.getGameTime()%2 == 0 ) // blink every second { if ( TEAM1.getCaptures() > TEAM2.getCaptures() ) client.fEntity.setPlayerStat( STAT_CTF_TEAM1_HEADER, (short)0 ); else if ( TEAM2.getCaptures() > TEAM1.getCaptures() ) client.fEntity.setPlayerStat( STAT_CTF_TEAM2_HEADER, (short)0 ); // Capture tie, check total frags else if ( TEAM1.getScore() > TEAM2.getScore() ) client.fEntity.setPlayerStat( STAT_CTF_TEAM1_HEADER, (short)0 ); else if ( TEAM2.getScore() > TEAM1.getScore() ) client.fEntity.setPlayerStat( STAT_CTF_TEAM2_HEADER, (short)0 ); else { // tie game client.fEntity.setPlayerStat( STAT_CTF_TEAM1_HEADER, (short)0 ); client.fEntity.setPlayerStat( STAT_CTF_TEAM2_HEADER, (short)0 ); } } else { // show both if not blinked client.fEntity.setPlayerStat( STAT_CTF_TEAM1_HEADER, (short)Engine.getImageIndex("ctfsb1") ); client.fEntity.setPlayerStat( STAT_CTF_TEAM2_HEADER, (short)Engine.getImageIndex("ctfsb2") ); } }