@Override protected void applyDefaultAttributes(ShapeAttributes attributes) { super.applyDefaultAttributes(attributes); attributes.setOutlineWidth(2.0); attributes.setOutlineStippleFactor(15); attributes.setOutlineStipplePattern((short) 0xAAAA); }
/** {@inheritDoc} Overridden to update symbol attributes. */ @Override protected void determineActiveAttributes() { super.determineActiveAttributes(); // Apply active attributes to the symbol. if (this.symbolAttributes != null) { ShapeAttributes activeAttributes = this.getActiveShapeAttributes(); this.symbolAttributes.setOpacity(activeAttributes.getInteriorOpacity()); this.symbolAttributes.setScale(this.activeOverrides.getScale()); } }
protected void addPath(RenderableLayer layer, List<Position> positions, String displayName) { ShapeAttributes attrs = new BasicShapeAttributes(); attrs.setOutlineWidth(5); Path path = new Path(positions); path.setPathType(AVKey.LINEAR); path.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); path.setAttributes(attrs); path.setValue(AVKey.DISPLAY_NAME, displayName); layer.addRenderable(path); // Show how to make the colors vary along the paths. path.setPositionColors(new ExamplePositionColors()); }
protected void addContourShapes( List<List<Position>> contourList, double value, RenderableLayer layer) { String text = this.textForValue(value); Color color = this.colorForValue(value, 1.0); // color for value at 100% brightness ShapeAttributes attrs = new BasicShapeAttributes(); attrs.setOutlineMaterial(new Material(color)); attrs.setOutlineWidth(2); for (List<Position> positions : contourList) { Path path = new Path(positions); path.setAttributes(attrs); path.setAltitudeMode(WorldWind.CLAMP_TO_GROUND); path.setFollowTerrain(true); path.setValue(AVKey.DISPLAY_NAME, text); layer.addRenderable(path); } }
/** {@inheritDoc} */ @Override protected void applyDefaultAttributes(ShapeAttributes attributes) { super.applyDefaultAttributes(attributes); // Enable the polygon interior for the "thick line" polygon. All other parts of the graphic are // drawn with Path, // so the draw interior setting will not affect them. attributes.setDrawInterior(true); }
protected void showGridSightLines(List<Position> grid, Position cPos) { this.sightLinesLayer.removeAllRenderables(); // Display lines from the center to each grid point. ShapeAttributes lineAttributes; lineAttributes = new BasicShapeAttributes(); lineAttributes.setDrawOutline(true); lineAttributes.setDrawInterior(false); lineAttributes.setOutlineMaterial(Material.GREEN); lineAttributes.setOutlineOpacity(0.6); for (Position p : grid) { List<Position> endPoints = new ArrayList<Position>(); endPoints.add(cPos); endPoints.add(new Position(p.getLatitude(), p.getLongitude(), 0)); Path path = new Path(endPoints); path.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); path.setAttributes(lineAttributes); this.sightLinesLayer.addRenderable(path); } }
protected void showSightLines(List<Position[]> sightLines) { this.sightLinesLayer.removeAllRenderables(); // Display the sight lines as green lines. ShapeAttributes lineAttributes; lineAttributes = new BasicShapeAttributes(); lineAttributes.setDrawOutline(true); lineAttributes.setDrawInterior(false); lineAttributes.setOutlineMaterial(Material.GREEN); lineAttributes.setOutlineOpacity(0.6); for (Position[] pp : sightLines) { List<Position> endPoints = new ArrayList<Position>(); endPoints.add(pp[0]); endPoints.add(pp[1]); Path path = new Path(endPoints); path.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); path.setAttributes(lineAttributes); this.sightLinesLayer.addRenderable(path); } }