Example #1
0
 public final void visitSceneryModel(final SceneryModel model) {
   ModelState state = getCachedState(scenery_model_visitor, model);
   addToRenderList(state);
   if (!picking) {
     if (model.getShadowDiameter() > 0f) default_shadow_renderer.addToShadowList(state);
   }
 }