Example #1
0
 public void tick() {
   if (inGame) {
     level.tick(
         (int) sX,
         (int) sY,
         (pixel.width / Tile.tileSize) + 2,
         (pixel.height / Tile.tileSize) + 2);
     character.tick();
     sky.tick();
     health.tick();
     for (int i = 0; i < mob.toArray().length; i++) {
       mob.get(i).tick();
     }
   }
 }